On 2015-01-02 13:57, Steven D'Aprano wrote:
On Fri, Jan 02, 2015 at 09:57:29AM -0800, Alex Kleider wrote:
On 2015-01-01 17:35, Alan Gauld wrote:
>Repeats replicates the reference to the object but
>does not create a new object.
This part I can understand but, as Steven has pointed out,
this be
On Fri, Jan 02, 2015 at 11:37:12AM -0500, WolfRage wrote:
> On 01/02/2015 02:21 AM, Steven D'Aprano wrote:
> >Your lookup_node method returns a GameTile or False on failure:
> >
> > def lookup_node(self, x, y, ):
> > if not self.check_bounds(x, y):
> > return False
> >
On Fri, Jan 02, 2015 at 09:57:29AM -0800, Alex Kleider wrote:
> On 2015-01-01 17:35, Alan Gauld wrote:
>
> >Repeats replicates the reference to the object but
> >does not create a new object.
>
> This part I can understand but, as Steven has pointed out,
> this behaviour changes if the object bei
On 02/01/15 19:03, WolfRage wrote:
Tutors, on my next iteration I am going to add more of the game code.
Since I am no longer using Doubly Linked Lists, should I create a new
thread? Or should I continue with this thread to continue with the
established context?
Since you are now just looking f
On 01/02/2015 10:43 AM, Steven D'Aprano wrote:
On 03/01/15 02:14, WolfRage wrote:
Dave or Steve, what mail program do you use? It appears Thunderbird is
still posting the code all messed up. Which makes it impossible to
communicate effectively with the list.
One last test. I've removed python.
Tutors, on my next iteration I am going to add more of the game code.
Since I am no longer using Doubly Linked Lists, should I create a new
thread? Or should I continue with this thread to continue with the
established context?
___
Tutor maillist -
On 01/02/2015 12:08 PM, Dave Angel wrote:
class GameGrid():
def __init__(self, cols=8, rows=7, **kwargs):
You probably want to reverse the order of the parameters; you've got
almost everything else row-major
You are right, a lot of inconsistency that will lead to errors latter
on. I nee
On 01/02/2015 12:57 PM, Alex Kleider wrote:
On 2015-01-01 17:35, Alan Gauld wrote:
Repeats replicates the reference to the object but
does not create a new object.
This part I can understand but, as Steven has pointed out,
this behaviour changes if the object being repeated is immutable.
Why
On 2015-01-01 17:35, Alan Gauld wrote:
Repeats replicates the reference to the object but
does not create a new object.
This part I can understand but, as Steven has pointed out,
this behaviour changes if the object being repeated is immutable.
Why would one get a new object (rather than a new
On 01/02/2015 11:37 AM, WolfRage wrote:
On 01/02/2015 02:21 AM, Steven D'Aprano wrote:
What is the purpose of the **kwargs? It doesn't get used, it just
silently ignores them.
Hopefully you got the answer for this from the previous message.
Why does the GameTile record the coordinates as str
On 01/02/2015 02:21 AM, Steven D'Aprano wrote:
What is the purpose of the **kwargs? It doesn't get used, it just
silently ignores them.
Hopefully you got the answer for this from the previous message.
Why does the GameTile record the coordinates as strings?
Hopefully you got the answer for
On 01/02/2015 10:55 AM, Dave Angel wrote:
On 01/02/2015 10:43 AM, Steven D'Aprano wrote:
On 03/01/15 02:14, WolfRage wrote:
Dave or Steve, what mail program do you use? It appears Thunderbird is
still posting the code all messed up. Which makes it impossible to
communicate effectively with the
On 01/02/2015 10:53 AM, WolfRage wrote:
On 01/02/2015 10:37 AM, Alan Gauld wrote:
I use Thunderbird for posting too, and nobody has complained yet about
my code layout.
My account settings are:
Composition&Addressing
Compose in HTML - OFF
Auto quote original then "START REPLY BELOW QUOTE"
My
On 01/02/2015 10:37 AM, Alan Gauld wrote:
I use Thunderbird for posting too, and nobody has complained yet about
my code layout.
My account settings are:
Composition&Addressing
Compose in HTML - OFF
Auto quote original then "START REPLY BELOW QUOTE"
My Tbird prefs are:
Composition->General ta
On Sat, Jan 03, 2015 at 02:40:39AM +1100, Steven D'Aprano wrote:
> On 03/01/15 02:14, WolfRage wrote:
> >Dave or Steve, what mail program do you use? It appears Thunderbird is
> >still posting the code all messed up. Which makes it impossible to
> >communicate effectively with the list.
>
> Anot
On 03/01/15 02:14, WolfRage wrote:
Dave or Steve, what mail program do you use? It appears Thunderbird is still
posting the code all messed up. Which makes it impossible to communicate
effectively with the list.
One last test. I've removed python.org from the "Plain text only" domains, so
th
On 03/01/15 02:14, WolfRage wrote:
Dave or Steve, what mail program do you use? It appears Thunderbird is still
posting the code all messed up. Which makes it impossible to communicate
effectively with the list.
Another test. This time I have re-enabled HTML posting for my account, but set
T
On 02/01/15 14:49, WolfRage wrote:
class GameTile():
def __init__(self, id, **kwargs):
# id is (X,Y)
self.id = id
Still showing double spaced and without indent to me, on Thunderbird...
I use Thunderbird for posting too, and nobody has complained yet about
my code layout.
My account sett
On 03/01/15 02:14, WolfRage wrote:
Dave or Steve, what mail program do you use? It appears Thunderbird is still
posting the code all messed up. Which makes it impossible to communicate
effectively with the list.
I normally use mutt, but for this post I've used Thunderbird. It is an old
ve
Dave or Steve, what mail program do you use? It appears Thunderbird is
still posting the code all messed up. Which makes it impossible to
communicate effectively with the list.
___
Tutor maillist - Tutor@python.org
To unsubscribe or change subscripti
On 01/02/2015 02:21 AM, Steven D'Aprano wrote:
Fixing the mangled formatting, as best as I am able (and can be
bothered).
On Thu, Jan 01, 2015 at 11:48:18PM -0500, WolfRage wrote:
class GameTile():
def __init__(self, id, **kwargs):
# id is (X,Y)
self.id = id
What is the
import sys
class GameTile():
def __init__(self, id, **kwargs):
# id is (X,Y)
self.id = id
class GameGrid():
def __init__(self, **kwargs):
self.cols = 8
self.rows = 8
# grid is 2d array as y, x ie [y][x].
self.grid = [[None] * self.rows for i in range(self.cols)]
def make_grid(self)
On 01/02/2015 12:28 AM, Dave Angel wrote:
On 01/01/2015 11:48 PM, WolfRage wrote:
Final Code Using 2d List instead of Doubly Linked List.
Please don't top-post. Instead, post your comments inline with the
parts of the previous message to which you're responding.
I did reply in-line, but i
Fixing the mangled formatting, as best as I am able (and can be
bothered).
On Thu, Jan 01, 2015 at 11:48:18PM -0500, WolfRage wrote:
class GameTile():
def __init__(self, id, **kwargs):
# id is (X,Y)
self.id = id
What is the purpose of the **kwargs? It doesn't get used, it ju
On Fri, Jan 02, 2015 at 12:28:38AM -0500, Dave Angel wrote:
> On 01/01/2015 11:48 PM, WolfRage wrote:
> >Final Code Using 2d List instead of Doubly Linked List.
[...]
> Is there a reason you doublespaced the whole thing? And why did you
> retype it instead of just copy/pasting it? And why lose t
On 01/01/2015 11:48 PM, WolfRage wrote:
Final Code Using 2d List instead of Doubly Linked List.
Please don't top-post. Instead, post your comments inline with the
parts of the previous message to which you're responding.
Is there a reason you doublespaced the whole thing? And why did you
Final Code Using 2d List instead of Doubly Linked List.
class GameTile():
def __init__(self, id, **kwargs):
# id is (X,Y)
self.id = id
class GameGrid():
def __init__(self, **kwargs):
self.cols = 7
self.rows = 8
# grid is 2d array as y, x ie [y][x].
self.grid = [[None] * self.rows for i
On 02/01/15 01:35, Alan Gauld wrote:
Repeats replicates the reference to the object but
does not create a new object.
reference = original # both refer to same object
reference = original -> True
Oops, typo, should be:
reference == original -> True
reference is original -> True
--
Alan
On 02/01/15 01:03, Alex Kleider wrote:
I don't think I understand the distinction between 'copies' and 'repeats'.
copy creates a new object with the same attributes as the original
original = [1,2,3]
copy = original[:] # slicing creates a copy
copy == original -> True
copy is original -> F
On 2014-12-31 16:18, Steven D'Aprano wrote:
py> grid[1][1] = 99 # Adjust a single cell.
py> print(grid)
[[0, 99, 0, 0, 0], [0, 99, 0, 0, 0], [0, 99, 0, 0, 0], [0, 99, 0, 0,
0]]
while you expected:
[[0, 0, 0, 0, 0], [0, 99, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]
Am I right?
Yes, alt
On Tue, Dec 30, 2014 at 09:41:33PM -0800, Alex Kleider wrote:
> In the process of doing so I discovered that list multiplication does
> not at all behave the way I expected (as demonstrated by the
> 'bad_flip_2_D' function.)
Well, don't keep us in suspense. How did you expect it to behave, and
On Tue, Dec 30, 2014 at 05:40:04PM -0500, wolfrage8...@gmail.com wrote:
> On Tue, Dec 30, 2014 at 2:37 PM, Danny Yoo wrote:
> > If that's the case, then none of this requires linked list storage.
> >
> > Instead, we can represent this as a list of rows. Each row element
> > would be itself a list
On 2014-12-30 14:40, wolfrage8...@gmail.com wrote:
True, I could use a multidimensional list. And originally I was using
I wanted the ability to quickly search across a row or
up and down a column and so the added benefit of the linked list was
that it simply requires me to access the next nod
On Tue, Dec 30, 2014 at 2:37 PM, Danny Yoo wrote:
> If that's the case, then none of this requires linked list storage.
>
> Instead, we can represent this as a list of rows. Each row element
> would be itself a list of tiles. In short, a matrix. See:
> https://docs.python.org/2/faq/programming.
>> What are the _operations_ you want to support? Can you say more about
>> this?
>
> I need to support lookups, no insertions or deletions are required. This
> code will be used to quickly lookup nodes, and check for specific patterns
> by checking the nodes values in either a row or column.
As
This is my most recent rendition of the code. It still needs to be
improved. Below I am answering some questions that were posed. Also I
think my code is currently wrong because I think the print_by functions
are both printing the list the same way. Tomorrow I will fix this and
improve the code
Thanks, definitely adding this concept into my code. And re-writing. I
originally hard coded everything just to get it working... but
obviously, it would have been more time efficient to have thought in
these terms from the beginning. Hopefully I can learn to write code more
like this to begin
> It seems highly regular; the code here is maintaining a collection of
> row variables. Because it's so regular, you might consider using a
> list to represent this collection. Concretely:
>
> self.rows = [None, None, None, None, None, None, None, None, None, None]
Whoops. Apologies: I sh
On Wed, Dec 24, 2014 at 1:35 PM, WolfRage wrote:
> I wrote some code recently to make a linked list of Nodes for a 2d graph, so
> it consists of rows and columns. Now I wanted to make the code support being
> doubly linked, forwards and backwards.
What are the _operations_ you want to support? C
Quick comment: the structure of the code here catches my eye:
> # Each variable below is a link to the head Node in the respective
> # row or column.
> self.row0 = None
> self.row1 = None
> self.row2 = None
> self.row3 = None
> self.row4 = N
Here is a condensed version of all of the applicable code but with out
Linked List filled in, as I am preparing to re-write it.
class GameTile():
def __init__(self, id, **kwargs):
self.id = id
class GameGrid():
def __init__(self, **kwargs):
self.cols = 8
self.row
OK thanks for the rapid response, I will start rewriting the functions
in this way now, and will come back with what I wind up with.
Also Merry Christmas!
On 12/24/2014 04:56 PM, Steven D'Aprano wrote:
On Wed, Dec 24, 2014 at 04:35:06PM -0500, WolfRage wrote:
I wrote some code recently to make
On Wed, Dec 24, 2014 at 04:35:06PM -0500, WolfRage wrote:
> I wrote some code recently to make a linked list of Nodes for a 2d
> graph, so it consists of rows and columns. Now I wanted to make the code
> support being doubly linked, forwards and backwards. The difficult part
> of this is that t
I wrote some code recently to make a linked list of Nodes for a 2d
graph, so it consists of rows and columns. Now I wanted to make the code
support being doubly linked, forwards and backwards. The difficult part
of this is that the links are per row and per column. But the code I
think is over
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