Re: [Tutor] Layering Canvas widgets with Tkinter

2005-06-20 Thread Alan G
- def menu(y): main.grid_remove () root.update() if y ==1: menu1() etc/... def menu1(): X=Canvas(root, width=200, height=200, bg="blue") X.grid(row=0,column=0) but2=Button(X,text="back",command=mainmenu) but2.grid() def menu2():... def menu3():... root=

Re: [Tutor] Layering Canvas widgets with Tkinter

2005-06-19 Thread jfouhy
Quoting Phillip Hart <[EMAIL PROTECTED]>: > So far, I've tried using a single Tk window, creating a series of canvas > widgets, each containing a series of buttons. When pressed, each button > calls a function which uses .grid_remove() on the current canvas and > creates a new canvas with new butt

[Tutor] Layering Canvas widgets with Tkinter

2005-06-19 Thread Phillip Hart
Greetings again helpful friends, I've written a series of Python/Tkinter programs, each of which will represent a different menu/screen in a simple Tkinter game I'm making. Now, my trouble is linking them together through layered menus with buttons. So far, I've tried using a single Tk window, c