I'm wondering if this (snipped from another poster)
1. Look at module cmd in the Python standard library if you have
not already. (see http://docs.python.org/lib/module-cmd.html)
would be used for something like a built in console found in alot of games?
On 12/1/06, Tony Cappellini <[EMAIL PR
On Fri, Dec 01, 2006 at 12:21:33AM -0800, Tony Cappellini wrote:
> I"m writing a cmd line program which will automate getting some modules out
> of cvs, based on some
> input criteria.
>
> Initiallly, I will do a cmd line version, but would like to make a gui
> version later with QT.
>
> I would
"Tony Cappellini" <[EMAIL PROTECTED]> wrote
> I would like to find out how to structure the program so that when
> the gui
> version is finised, it will still be fully functional in cmd line
> mode
For complex GUIs this can be quite difficult since GUIs are
essentially stateless and command li
I"m writing a cmd line program which will automate getting some modules out
of cvs, based on some
input criteria.
Initiallly, I will do a cmd line version, but would like to make a gui
version later with QT.
I would like to find out how to structure the program so that when the gui
version is fi