David Millar wrote:
> Hello. I'm working on a text adventure game right now, and I seem to be
> kind of stuck. There's a huge chunk of code called moreaction() that
> pulls scripted events for certain locations. It's ever-changing so I'm
> not looking for specifics, but can anyone suggest good w
On 9/2/07, David Millar <[EMAIL PROTECTED]> wrote:
>
> Hello. I'm working on a text adventure game right now, and I seem to be
> kind of stuck. There's a huge chunk of code called moreaction() that pulls
> scripted events for certain locations. It's ever-changing so I'm not looking
> for specifics,
Hello. I'm working on a text adventure game right now, and I seem to be kind
of stuck. There's a huge chunk of code called moreaction() that pulls
scripted events for certain locations. It's ever-changing so I'm not looking
for specifics, but can anyone suggest good ways to clean up or condense the