Re: [Tutor] Condensing Some Massive Code

2007-09-05 Thread Kent Johnson
David Millar wrote: > Hello. I'm working on a text adventure game right now, and I seem to be > kind of stuck. There's a huge chunk of code called moreaction() that > pulls scripted events for certain locations. It's ever-changing so I'm > not looking for specifics, but can anyone suggest good w

Re: [Tutor] Condensing Some Massive Code

2007-09-05 Thread Tino Dai
On 9/2/07, David Millar <[EMAIL PROTECTED]> wrote: > > Hello. I'm working on a text adventure game right now, and I seem to be > kind of stuck. There's a huge chunk of code called moreaction() that pulls > scripted events for certain locations. It's ever-changing so I'm not looking > for specifics,

[Tutor] Condensing Some Massive Code

2007-09-02 Thread David Millar
Hello. I'm working on a text adventure game right now, and I seem to be kind of stuck. There's a huge chunk of code called moreaction() that pulls scripted events for certain locations. It's ever-changing so I'm not looking for specifics, but can anyone suggest good ways to clean up or condense the