"Kent Johnson" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> Timothy Sikes wrote:
>
>> Anyone have any advice on good tutorials/books/examples of python
>> network programming?
>
> The book "Foundations of Python Network Programming" ;-) is pretty
> good.
> http://www.apress.com
Timothy Sikes wrote:
> Anyone have any advice on good tutorials/books/examples of python network
> programming?
The book "Foundations of Python Network Programming" ;-) is pretty good.
http://www.apress.com/book/view/9781590593714
Kent
___
Tutor maill
rryChat program that I can start to understand,
> anything else?
>
> --------
> > From: [EMAIL PROTECTED]
> > To: tutor@python.org
> > Date: Fri, 8 Feb 2008 22:26:12 -0500
> > Subject: Re: [Tutor] Adding network play to an open sour
hon network
programming? I saw a cherryChat program that I can start to understand,
anything else?
> From: [EMAIL PROTECTED]
> To: tutor@python.org
> Date: Fri, 8 Feb 2008 22:26:12 -0500
> Subject: Re: [Tutor] Adding network play to an open source g
I wish to warn you that I've never done anything like this before, but I
have a couple of thoughts here. First thought is, network games tend to be
slow because sending state information to everyone with enough frames per
second to make it decent game play is a lot of information to send... So t
Hi. First of all, I'm not an amazing programmer. But, I do have large goals,
somtimes too large. There is an open source game, konquer, (it's on the ubuntu
repos.) that I would like to extend with python to include a network based
game. But, I only know how to do simple sockets Is this