Go for it! 8^D
On Sun, Sep 13, 2009 at 7:45 PM, shellc...@juno.com wrote:
> I want to take two tuples and and print out all the elements in both tuples
>
>
> Best Weight Loss Program - Click Here!
> http://thirdpartyoffers.juno.com/TGL2
On Thu, Jul 23, 2009 at 11:49 AM, David wrote:
> Hi,
>
> there also is:
> "Invent Your Own Computer Games with Python", which apparently does not
> use pygame (like Dawson).
> http://pythonbook.coffeeghost.net/
>
> I can't comment on the quality.
>
> David
>
I have looked through almost half of th
On Mon, Jul 20, 2009 at 6:00 AM, David wrote:
> Mazhar,
>
> bhaaluu wrote:
>> Python Programming for the Absolute Beginner Second Edition.
>> Michael Dawson.
>> Boston, MA: Thomson Course Technology, 2006.
>> ISBN-13: 978-1-59863-112-8
>> ISBN-10: 1-59863-
Python Programming for the Absolute Beginner Second Edition.
Michael Dawson.
Boston, MA: Thomson Course Technology, 2006.
ISBN-13: 978-1-59863-112-8
ISBN-10: 1-59863-112-8
No experience required to learn Python programming.
This book will teach you the basics of Python programming
through simple g
Have you looked at PyGame yet?
http://www.pygame.org/
On Wed, Jun 10, 2009 at 12:05 PM, taserian wrote:
> I think I'm ready to start working with some simple graphic output.
> Currently, I've got the basics of a Python program that calculates full
> tours of a honeycomb structure, going through ea
On Sun, May 24, 2009 at 4:02 PM, Michael Bernhard Arp Sørensen
wrote:
>
> What distro do you run?
>
Debian GNU/Linux
>
> Another point: There's so many modules on the Internet, that it's difficult
> to get some sort of overview. That's why a distro is such a great idea
> because so many packages
-- Forwarded message --
From: Tom Green
Date: Sat, Apr 11, 2009 at 9:38 AM
Subject: Re: [Tutor] Yet another Python book
To: bhaaluu
Book looks great. Any help to master Python is appreciated.
Great work.
Mike.
On Sat, Apr 11, 2009 at 9:04 AM, bhaaluu wrote:
>
> Than
Thanks for making this book available, Dave!
This stuff looks very useful.
On Fri, Apr 10, 2009 at 8:25 PM, Dave Kuhlman wrote:
> I've collected my training materials plus a few more advanced
> topics and I've also written up a reasonably large set of Python
> exercises. Then, I turned all of t
bruary 2006
"
" Turn on syntax highlighting and autoindenting
syntax enable
filetype indent on
" set autoindent width to 4 spaces (see
" http://www.vim.org/tips/tip.php?tip_id=83)
set et
set sw=4
set smarttab
" set line number (added by bhaaluu)
set nu
" Bind key to runni
On Mon, Jan 19, 2009 at 4:18 AM, jammy007 pp wrote:
> guys , i need immediate help on creating a simple tictactoe game .
>
> i read micheal dawson's book but didnt quiet get it .
>
> please help .
>
> thanks .
>
> jammy
Python Programming for the Absolute Beginner 2E
by Michael Dawson has the BES
First off, check your program's indentation.
On Fri, Oct 3, 2008 at 2:04 PM, realNewbie <[EMAIL PROTECTED]> wrote:
>
> This is a class assignment, I am to create a program that flips a coin 100
> times and tells me the number of heads and tails.
> I've been working on it for 2 days now and I am st
Correction of post typo follows.
On Wed, Oct 1, 2008 at 8:57 AM, bhaaluu <[EMAIL PROTECTED]> wrote:
>
> #Now, let's flip the coin (PROCESS).
>
> while count != 0:
>#each time through the loop, flip will randomly choose a side of the coin
>flip = rand
Since an answer has already been given (by Pierre Dagenais),
let's see if we can help you "figure it out".
The first step is to read the program specification, or, in your
case, read the homework problem very carefully. Since most
computer programs have INPUT, PROCESS, and OUTPUT, let's
try to loo
On Wed, Sep 10, 2008 at 11:29 PM, Johnny <[EMAIL PROTECTED]> wrote:
> Anyone have any advice for an all out beginner?
> Advice as in... The best book?...best tutor web page?
> I am wanting so badly to learn Python.
>
> I have went to this site...
> http://www.awaretek.com/tutorials.html
>
> This ga
On Sun, Aug 24, 2008 at 2:31 AM, Alberto Perez <[EMAIL PROTECTED]> wrote:
> I have a problem with python, I'm begginner in python. How clear the screen
> of GUI python interactive
I'm not sure what you mean by GUI interactive?
However, at the Python interactive prompt, I can
"clear the screen"
On Sun, Jul 27, 2008 at 12:13 PM, Dick Moores <[EMAIL PROTECTED]> wrote:
> At 07:18 AM 7/27/2008, bhaaluu wrote:
>
>> So if
>> a student goes through PPftAB2E, and wants to continue programming games,
>> I'd recommend "Game Programming" by Andy Ha
On Sun, Jul 27, 2008 at 8:40 AM, Peter Petto <[EMAIL PROTECTED]> wrote:
> I'm about to try some Python programming for drawing simple geometric
> pictures (for math classes I teach) and was hoping to get some advice that
> will send me off in the best direction.
>
> I want to write programs that ca
On Sun, Jul 27, 2008 at 3:33 AM, wesley chun <[EMAIL PROTECTED]> wrote:
>
> on a tangential note, i may be asked to teach a private course to
> individuals who have never formally learned to program before, and i'm
> participating in this thread for a number of reasons, including the
> fact that i'
On Thu, Jul 24, 2008 at 10:41 PM, Sam Last Name <[EMAIL PROTECTED]> wrote:
> Hey guys, need some info on "programs" :)
>
> Heres a Very simple Script that works with basically any numbers.
>
> width = input("What is the Width?")
> length = input("What is the Length?")
> area = width*length
> print
Hiyas Steve,
If you're disciplined enough to shell out $$$ for an online class
and do the work, why not just do it on your own? The tuition for
a class will buy you several very nice Python books:
Learning Python. Lutz.
Programming Python. Lutz
Core Python. Wesley Chun.
Python Programming for the
On Fri, Jul 18, 2008 at 1:29 AM, Steve Poe <[EMAIL PROTECTED]> wrote:
>
> Any recommended "homework" assignments?
>
> I have two books as well:
> Core Python Programming from Wesley Chun , Second Edition.
> Python Programming for the Absolute Beginner, Second Edition.
>
> Thanks so much for your ad
On Mon, Jul 7, 2008 at 12:40 PM, Jeremiah Stack <[EMAIL PROTECTED]> wrote:
>
>
> Hello everybody:
>
> I am new to this mailing list, and it said that i could the simplest of
> questions. So i was wondering if anyone could be so kind as to e-mail me a
> project idea or something to go out an learn t
On Sat, Jul 5, 2008 at 2:23 PM, Nathan Farrar <[EMAIL PROTECTED]> wrote:
> I'd like to spend some time exploring the standard library. I'm running
> python on Ubuntu. How would I find the location of the modules (find /
> -name "os.py" does not yield results)?
>
> Thanks!
> Nathan
> _
On Fri, Jul 4, 2008 at 12:14 PM, Akanskha Kumar
<[EMAIL PROTECTED]> wrote:
> how can i make tic tac toe game using python programing.
>
There is an excellent tic-tac-toe tutorial in Michael Dawson's book,
Python Programming for the Absolute Beginner Second Edition
(ISBN-13: 978-1-59863-112-8).Chap
Hello Danny,
Part of learning to program a computer is learning how to solve problems.
I copy/pasted this code directly from the email, and tried to run it, as is.
Error messages in Python are very informative. See below.
On Sat, Jun 28, 2008 at 3:31 AM, Danny Laya <[EMAIL PROTECTED]> wrote:
> Hi
On Thu, Jun 26, 2008 at 9:53 AM, Cédric Lucantis <[EMAIL PROTECTED]> wrote:
> Le Thursday 26 June 2008 15:37:01 kinuthiA muchanE, vous avez écrit :
>> On Thu, 2008-06-26 at 12:00 +0200, [EMAIL PROTECTED] wrote:
>> > Or more commonly add a first line like:
>> >
>> > #! /path/to/python/executable
>>
You can create a Python script on a *nix system and run it with:
$ python threeplusfour.py
You can place a shebang line as the first line of the script, which points
to the python interpreter:
#!/usr/bin/python
print("Hello, world!\n")
Save the file, then make it an executable with:
$ chmod u+
On Thu, Jun 26, 2008 at 9:27 AM, Danny Laya <[EMAIL PROTECTED]> wrote:
> Hi I'm learning FOR loop now, very easy too learn. But I get confused to
> understand this code :
>
> myList = [1,2,3,4]
> for index in range(len(myList)):
> myList[index] += 1
> print myList
>
> And the response is:
> [2,
Brian Wisti has a very nice tutorial for Python beginners that uses Interactive
Fiction as the basis of a tutorial:
http://coolnamehere.com/geekery/python/ifiction/index.html
http://coolnamehere.com/geekery/python/ifiction/single-round.html
http://coolnamehere.com/geekery/python/ifiction/multiple-
Take a look at this page, and see if it is what you're looking for:
http://www.geocities.com/ek.bhaaluu/python/index.html
I haven't worked on this project in awhile because I got sidetracked
by other things, but it's still on the backburner. One day I'll pick it
up again. I think Text Adventure G
On Tue, Jun 24, 2008 at 8:47 AM, Danny Laya <[EMAIL PROTECTED]> wrote:
> Hi all, can you explain me what this code mean :
> Fibonacci.py
>
> # This program calculates the Fibonacci sequence
> a = 0
> b = 1
> count = 0
> max_count = 20
> while count < max_count:
> count = count + 1
> # we ne
On Tue, Jun 24, 2008 at 6:23 AM, Danny Laya <[EMAIL PROTECTED]> wrote:
> Hi I got some problem about writting convention in python. Some tutorial ask
> me to write this :
>
> a = 1
> s = 0
> print 'Enter Numbers to add to the sum.'
> print 'Enter 0 to quit.'
> while a != 0:
> print 'Current Sum
On Sun, Jun 22, 2008 at 6:45 AM, Danny Laya <[EMAIL PROTECTED]> wrote:
> Hi ! I have learned wiki tutor for non-programmer and I found some hill that
> stopping me. In Non-Programmer's Tutorial for Python/Count to 10, wiki ask
> me to write this code :
>
> a = 1
> s = 0
> print 'Enter Numbers to a
On Tue, Jun 17, 2008 at 8:26 AM, W W <[EMAIL PROTECTED]> wrote:
> On Tue, Jun 17, 2008 at 6:40 AM, bhaaluu <[EMAIL PROTECTED]> wrote:
>> This is very interesting!
>>
>> http://www.vimeo.com/1093745
>>
>> Visualizing the commit history of the
This is very interesting!
http://www.vimeo.com/1093745
Visualizing the commit history of the Python scripting language project.
http://vis.cs.ucdavis.edu/~ogawa/codeswarm/
Happy Programming!
--
b h a a l u u at g m a i l dot c o m
Kid on Bus: What are you gonna do today, Napoleon?
Napoleon Dyn
On Thu, Jun 12, 2008 at 3:12 AM, Ken Oliver <[EMAIL PROTECTED]> wrote:
>
>>http://www.briggs.net.nz/log/writing/snake-wrangling-for-kids/
>
> This sounds interesting to me, but I have not been successful at downloading
> the text at the link above. The dreaded 404. Does anyone have the Windows
On Wed, Jun 11, 2008 at 10:48 AM, Michael yaV <[EMAIL PROTECTED]> wrote:
> So, can anybody head me in the right direction with my endeavor?
I've read 'Programming Python Third Edition' by Mark Lutz.
O'Reilly & Assoc., 2006. ISBN 0596009259. It has a lot of
stuff about doing things with the Net in
ntax highlighting and autoindenting
syntax enable
filetype indent on
" set autoindent width to 4 spaces (see
" http://www.vim.org/tips/tip.php?tip_id=83)
set et
set sw=4
set smarttab
" set line number (added by bhaaluu)
set nu
" Bind key to running the python interpreter on the
On Tue, May 13, 2008 at 9:07 PM, <[EMAIL PROTECTED]> wrote:
>
>
> def movieu(self):
> mov_name = "video.mpg"
> pygame.mixer.quit()
> screen = pygame.display.set_mode((320, 240))
> video = pygame.movie.Movie(mov_name)
> screen = pygame.display.set_mode(v
On Thu, May 8, 2008 at 9:40 PM, [EMAIL PROTECTED]> wrote:
> hey just wondering if any one can point me in the right direction for coding
> animations and playing movies
>
> This message is intended for the addressee named and may contain privileged
> information or
On Thu, May 8, 2008 at 9:40 PM, <[EMAIL PROTECTED]> wrote:
> hey just wondering if any one can point me in the right direction for coding
> animations and playing movies
>
> This message is intended for the addressee named and may contain privileged
> information o
http://pygame.org/news.html
On Thu, May 8, 2008 at 9:40 PM, <[EMAIL PROTECTED]> wrote:
> hey just wondering if any one can point me in the right direction for coding
> animations and playing movies
>
> This message is intended for the addressee named and may conta
On Mon, Apr 14, 2008 at 12:55 PM, Brain Stormer <[EMAIL PROTECTED]> wrote:
> I have a python program which works fine when run using idle but I would
> like call the program from the terminal.
>
> python test.py -i inputfile -o outputfile
>
> I tried with raw_input but that only works in idle. Can
A (mainly Java) programmer on a LUG mailing list asks:
What is a good IDE [for Python] that has Python tools for:
library management,
code completion,
debugging,
documentation,
help
Since I'm not familiar with Java at all, I'm not sure how many
of the things he is asking for, are even relevant f
On Sat, Feb 9, 2008 at 9:46 AM, Alan Gauld <[EMAIL PROTECTED]> wrote:
>
> As I mentioned in an earlier mail it tends to oscillate in practice.
> You start off looking at the problem to identify the basic classes.
> Then you pick one or two and start designing those in detail and
> that identifi
On Fri, Mar 28, 2008 at 12:50 AM, Amin Han <[EMAIL PROTECTED]> wrote:
> Hi, I'm currently a novice at Python, and I need help creating the
> following program...
>
> # Write a program that asks the user to enter a package number and the
> total number of hours spent online that month (you may as
Hello Olrik,
You can post your questions to this list and have access to many
tutors. Generally speaking, if you'll post a code snippet with your
question, it makes replying with a helpful answer much easier.
Happy Programming!
--
b h a a l u u at g m a i l dot c o m
"You assist an evil system m
On Mon, Mar 24, 2008 at 8:07 AM, Bartruff, Pamela J.
<[EMAIL PROTECTED]> wrote:
>
> Hello Python users,
>
> I am very new to Python, how do I program that converts 24 hour time to 12
> hour time? The program should have three functions(input, conversion and
> output function)
>
> Thanks for any he
import re
num = 12345678
print ','.join(re.findall("\d{3}", str(num)))
output:
123,456
Where is the '78'?
It looks like that solution inserts comma's from left to right
instead of from right to left.
--
b h a a l u u at g m a i l dot c o m
"You assist an evil system most effectively by obeying
On Sun, Mar 9, 2008 at 8:54 AM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> > On Sun, Mar 9, 2008 at 8:16 AM, Julia <[EMAIL PROTECTED] wrote:
> > To be honest I truly dislike the Dawson book. I wouldn't recommend
> > it to anyone. It's lacks technical clarity, examples and has a messy
> >
>8---
" .vimrc
"
" Created by Jeff Elkner 23 January 2006
" Last modified 2 February 2006
"
" Turn on syntax highlighting and autoindenting
syntax enable
filetype indent on
" set autoindent width to 4 spaces (see
" http://www.vim.org/tips/ti
On Thu, Feb 21, 2008 at 8:49 AM, Tyler Smith <[EMAIL PROTECTED]> wrote:
>
> Not shorter, but definitely clearer would be to replace your magic
> numbers with variables:
>
> entrance = 6
> exit = 11
> death_room = 13
>
> Replacing each occurrence of those numbers in your code with the
> varia
On Thu, Feb 21, 2008 at 7:32 AM, Kent Johnson <[EMAIL PROTECTED]> wrote:
>
> > Other beginning programers shouldn't have any problems using
> > these routines.
>
> As long as they use the same number of rooms and entrance and exit
> rooms, or they know the places to make the magic edits...
>
>
On Wed, Feb 20, 2008 at 7:53 PM, Alan Gauld <[EMAIL PROTECTED]> wrote:
> "Michael Langford" <[EMAIL PROTECTED]> wrote
>
> > I'm firmly with Kent here: OO programming is not about simulation.
>
> Wooah!
> I'm partly on board here and do agree the noun/verb thing is
> a gross simplification. But
On Wed, Feb 20, 2008 at 6:39 PM, Tiger12506 <[EMAIL PROTECTED]> wrote:
>
> I'll throw a couple of thoughts out there since I know that you appreciate
> to see many points of view.
>
>
> > #!/usr/bin/python
>
> Hard-coded. That means you have to change the program to change the game. It
> would
As far as I can see, these routines give me the results
I'm looking for. I get a distribution of four negative numbers,
four positive integers in the range 10 to 110, and nothing
is placed in room 6 or room 11:
#!/usr/bin/python
import random
#print "\n"*30
table= [[ 0, 2, 0, 0, 0, 0, 0],#
On Feb 12, 2008 7:19 AM, Ricardo Aráoz <[EMAIL PROTECTED]> wrote:
>
> Did we think about REUSABILITY? What if in some other application I want
> to USE the score, not just display it? What if I want to display it in a
> different form (multiplying it by 100)? Then you are back to our
> original opt
On Feb 11, 2008 3:49 AM, Alan Gauld <[EMAIL PROTECTED]> wrote:
>
> I think we are in general agreement, albeit with different levels of
> trust/toleration of the technique. Direct access is preferred to
> getter/setter methods but is in turn less desirable that higher
> level methods where they exi
On Feb 9, 2008 8:46 AM, Alan Gauld <[EMAIL PROTECTED]> wrote:
> "bhaaluu" <[EMAIL PROTECTED]> wrote
>
Some more thoughts on designing here.
You said I can use the procedural program as a program "requirement"
because it defines I/O. Even though the OOP progr
On Feb 9, 2008 4:09 AM, Alan Gauld <[EMAIL PROTECTED]> wrote:
>
> "Tiger12506" <[EMAIL PROTECTED]> wrote
>
> > Are some simple examples off the top of my head. It's not difficult
> > to model
> > real-life things with classes, but ...
>
> This is a good point, it is excellent practice for thinking
On Feb 8, 2008 4:46 PM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> bhaaluu wrote:
>
> > It also cleaned up main(), and put everything in well defined packages
> > at the top of the program.
>
> Yes, good OOD puts things into cohesive, comprehensible packages.
>
>
On Feb 8, 2008 3:24 PM, Kent Johnson <[EMAIL PROTECTED]> wrote:
>
> and change the loop from
>while True:
> to
>while explr.alive:
>
> This would give you an Explorer class that actually does something useful.
>
> Kent
>
It also cleaned up main(), and put everything in well defined pa
On Feb 7, 2008 9:40 PM, Tiger12506 <[EMAIL PROTECTED]> wrote:
> There's a couple of errors in here that no one has addressed yet because the
> question was geared towards programming style... So now I will address them.
> Or undress them, I suppose. ;-)
I didn't make much progress until I started
On Feb 7, 2008 6:47 PM, Alan Gauld <[EMAIL PROTECTED]> wrote:
>
> "Alan Gauld" <[EMAIL PROTECTED]> wrote
>
> >> What is the equivalent of JUnit in Python?
> >
> > I think the nearest equivalent is
> >
>
> Oops, I was going top say PyUnit then remembered the name
> had changed but forgot to check ou
On Feb 7, 2008 4:58 PM, Eric Brunson <[EMAIL PROTECTED]> wrote:
> bhaaluu wrote:
> > What is the equivalent of JUnit in Python? The article says that JUnit is
> > used for unit tests, or you can write your own. Since I don't have a clue,
> > writing my own is pro
On Feb 7, 2008 4:07 PM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> bhaaluu wrote:
>
> > The TDD method is the method used in my tutorial:
> > Python Programming for the Absolute Beginner 2E. Michael Dawson. 2006.
> > Dawson uses a very simple Tamagotchi example c
I was asked:
Here's a situation I often encounter, and I was wondering what the
"best practice" is. I've generally initialized my classes' attributes
this same way:
> class TestClass1(object):
> """ please give me a better name"""
> def __init__(self):
> """please document me""
On Feb 7, 2008 5:44 AM, Michael Bernhard Arp Sørensen
<[EMAIL PROTECTED]> wrote:
> Greetings Masters.
>
> I was wondering if there's a well know word for python programmers, that is
> usable as a domain name. Unfortunately, "pug.dk", as in "python user group,
> Denmark", is unavailable here in Denm
Greetings,
I've read both Kent's and Alan's approaches to designing a POOP,
and am intrigued with the possibilities of the noun/verb/adjective
technique, but am also sympathetic to the TDD method as well
because it is how I've always programmed. I have noted Alan's
comments on the limitations of T
On Feb 6, 2008 8:15 PM, Kent Johnson <[EMAIL PROTECTED]> wrote:
>
> Design a little, code a little, repeat...
> http://personalpages.tds.net/~kent37/stories/3.html
>
>
> You can discover many useful design techniques by applying DRY. More here:
> http://personalpages.tds.net/~kent37/s
On Feb 6, 2008 12:06 PM, Alan Gauld <[EMAIL PROTECTED]> wrote:
> "bhaaluu" <[EMAIL PROTECTED]> wrote
>
> > Here is my description, in plain English.
> >
> > Text Adventure Game Requirements:
> > 1. The Explorer enters her name at a prompt.
>
, 2008 12:06 PM, Alan Gauld <[EMAIL PROTECTED]> wrote:
> "bhaaluu" <[EMAIL PROTECTED]> wrote
>
> > Here is my description, in plain English.
> >
> > Text Adventure Game Requirements:
> > 1. The Explorer enters her name at a prompt.
> > 2.
On Feb 5, 2008 3:02 PM, Alan Gauld <[EMAIL PROTECTED]> wrote:
>
> Describe the problem in plain English text(or whatever you
> language is!).
> --
> Alan Gauld
> Author of the Learn to Program web site
> http://www.freenetpages.co.uk/hp/alan.gauld
>
Here is my description, in plain English.
Text
On Feb 5, 2008 3:02 PM, Alan Gauld <[EMAIL PROTECTED]> wrote:
>
> One of the earliest ways of doing this has now fallen sonewhat
> out of favour but in practie I find it works quite well for beginners
> is:
>
> Describe the problem in plain English text(or whatever you
> language is!). Underline th
On Feb 5, 2008 1:13 PM, Marc Tompkins <[EMAIL PROTECTED]> wrote:
>
> On Feb 5, 2008 5:46 AM, bhaaluu <[EMAIL PROTECTED]> wrote:
> > What I'm interested in is the thought processes and/or
> > guidelines that Tutors employ when they sit down to design a POOP.
>
Greetings,
POOP: Python Object Oriented Programming/Programmer/Program(s)
I have finished the procedural Python version of the Text Adventure Game.
See attached uuencoded zip file which contains tag10.py, data.py and actions.py.
[uudecode tag.uue; unzip tag.zip; python tag10.zip]
Now I am in
Being a book snob, I'd go for the O'Reilly Nutshell book
over the SAMS Essential Reference. I've always had good
luck with books published by O'Reilly. I have neither of
the books you asked about, because I use online docs.
I don't need no steenkin' dead tree Python reference. 8^P
Actually, I've he
On Feb 1, 2008 11:41 PM, Seon Kang <[EMAIL PROTECTED]> wrote:
> Python will not recognize the keyboard class of livewires. what is my
> problem? (i have imported the modules and everything)
> ___
> Tutor maillist - Tutor@python.org
> http://mail.python.
Would you consider a python-Tutor team member who:
1. Is new to Python?
2. Never worked with a programming team before?
3. Doesn't have much gaming experience?
4. Doesn't have a recent version of MS-Windows (has Mac OS X or GNU/Linux)?
5. May not be running the latest and greatest version of Pytho
On Jan 31, 2008 3:19 AM, Alan Gauld <[EMAIL PROTECTED]> wrote:
> "bhaaluu" <[EMAIL PROTECTED]> wrote
>
> > how to program a TAG in Python. My goal is to code
> > the game in POOP
>
> POOP
Python Object Oriented Programming
8^D
>
> > I fi
On Jan 30, 2008 11:25 PM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> bhaaluu wrote:
> > References:
> > http://www.csd.uwo.ca/Infocom/
> > http://www.atariarchives.org/adventure/
> > http://en.wikipedia.org/wiki/Tim_Hartnell
> > http://www.renpy.org/wiki/r
On Jan 30, 2008 10:13 PM, Tiger12506 <[EMAIL PROTECTED]> wrote:
> If you're looking for examples - I like the zork games...
>
> http://www.csd.uwo.ca/Infocom/download.html
>
I've already looked at the Infocom site and didn't find
anything that helped me understand Text Adventure
Games like Hartne
###
On Jan 30, 2008 2:24 PM, bob gailer <[EMAIL PROTECTED]> wrote:
> bhaaluu wrote:
> > # N S E W U D T
> > travelTable=[[0,2,0,0,0,0,0],# ROOM 1
> > [1,3,3,0,0,0,0],# ROOM 2
> It is good to finally see that you are building an adv
On Jan 30, 2008 2:24 PM, bob gailer <[EMAIL PROTECTED]> wrote:
> bhaaluu wrote:
> > # N S E W U D T
> > travelTable=[[0,2,0,0,0,0,0],# ROOM 1
> > [1,3,3,0,0,0,0],# ROOM 2
> It is good to finally see that you are building an adventure
On Jan 30, 2008 12:46 PM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> bhaaluu wrote:
>
> > # distribute positive numbers 10 to 109
> > # place in last element of 4 random lists
> > # nothing is placed in list 6 or 11
> > cnt=0
> > while cnt <= 3:
> &g
On Jan 30, 2008 3:35 AM, Alan Gauld <[EMAIL PROTECTED]> wrote:
> In addition to Kents comments about dictionaruy
> access I think there may be another problem in
> your logic.
>
>
> "bhaaluu" <[EMAIL PROTECTED]> wrote
>
> > The first loop is su
On Jan 30, 2008 9:22 AM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> This is implementation dependent.
>[snip]
>
> > if travelTable.values()[roomNum-1][0] != 0:
>
> Again, the use of travelTable.values() is pointless, inefficient (it
> creates a new list every time you call it) and indetermin
On Jan 30, 2008 8:24 AM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> bhaaluu wrote:
> > Now that you mention it, I do seem to remember that the order of
> > a list is indeterminate.
>
> No; the order of a dict is indeterminate, and consequently the order of
> list
On Jan 29, 2008 9:26 PM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> bhaaluu wrote:
> > if keY == 6 or keY == 11 or tablE.values()[keY-1][6] != 0:
> > tablE.values()[5][6] = 0
> > tablE.values()[10][6] = 0
>
> This is not the right way to access t
On Jan 29, 2008 9:26 PM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> Try
> if keY == 6 or keY == 11 or tablE[keY-1][6] != 0:
> tablE[5][6] = 0
> tablE[10][6] = 0
>
> etc.
>
> Kent
>
> PS what's with the strange capitalization of variable names?
It's a test snippet. I use unusu
Greetings,
I'm having a problem with the following test.
I make a dictionary with 19 keys (1 to 19).
Each key has a list of 7 numbers (A to G)
# Set up the table
#key# A B C D E F G
tablE= {1:[ 0, 2, 0, 0, 0, 0, 0],# 1
2:[ 1, 3, 3, 0, 0, 0, 0],# 2
3:[ 2, 0, 5,
Greetings,
There are several beginning tutorials at the PyGame site:
http://pygame.org/news.html
--
b h a a l u u at g m a i l dot c o m
http://www.geocities.com/ek.bhaaluu/python/index.html
On Jan 18, 2008 3:23 PM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> James Newton wrote:
> > Hi folks,
> >
>
Greetings,
Take a look at this page:
http://davidbau.com/python/learning.html
and also this one (by the same programmer):
http://davidbau.com/archives/2005/07/29/haaarg_world.html
Not only are these interesting reads, but also give a glimpse
into what it takes to teach kids computer programmin
Greetings,
On Jan 14, 2008 3:17 AM, Ferruh KAYHAN <[EMAIL PROTECTED]> wrote:
> Dear Sirs;
> Good morning.
> I do not like abaqus users will read my python file codes. How can I
> protect my codes from reading ans still workable by Abaqus import??
>
> Best Regards
> Ferruh Kayhan
Abaqus is widely
If you have a web page, you can upload the code to your web page,
then post here with a link to the code and a request for reviews.
That's one way to do it.
--
b h a a l u u at g m a i l dot c o m
On Jan 3, 2008 5:00 PM, GTXY20 <[EMAIL PROTECTED]> wrote:
>
> Hello all,
>
> Is there a forum or gro
This isn't elegant, but it is a start. My method is: get SOMETHING working,
then work from there. 8^D
"""
constant: moving = "m"
constant: inserting = "i"
constant: jumping = "j"
.
.
action = moving
.
.
.
if action == jumping:
jumpSomewhere()
elseif action == moving:
moveSomewhere()
elseif
Greetz!
On Dec 11, 2007 4:55 PM, earlylight publishing
<[EMAIL PROTECTED]> wrote:
> So it looks like most folks here and on the web are saying too-ple (rhymes
> with scruple or pupil... sorta). That's the one I'll go with... now that I
> can say it it's time to get back to learning how to use em!
On Dec 8, 2007 11:11 PM, Michael H. Goldwasser <[EMAIL PROTECTED]> wrote:
>
> Hi everyone,
>
> I'm having some fun combining two recent topics: the "Timed While
> Loops" game and that of communication between threads. Here is an
> example that allows a person to gather points in a while loop, but
On Dec 7, 2007 2:36 PM, Scottie Hotchkiss <[EMAIL PROTECTED]> wrote:
> Disclaimer: I can't test this while I'm at work, but using
>
> "while 1:"
>
> instead of
>
> "while time.time() - start < 30.0"
>
> would be better.
>
> In the former case if you press enter after time has run out, it won't
> pr
On Dec 7, 2007 10:41 AM, bob gailer <[EMAIL PROTECTED]> wrote:
> earlylight publishing wrote:
> > Hello all,
> >
> > I now have my bit of code in while loop form and it works! It's great
> > but not exactly what I wanted to do. I've been googling my heart out
> > and I find lots of info on while
1 - 100 of 183 matches
Mail list logo