On Thu, Jul 10, 2008 at 11:21 PM, Kent Johnson <[EMAIL PROTECTED]> wrote:
> On Thu, Jul 10, 2008 at 4:41 PM, Julia <[EMAIL PROTECTED]> wrote:
> > I've done this:
> >
> >>>> c = float
> >>>> c
> >
>
> This is not nee
I've done this:
>>> c = float
>>> c
>>> c = 3.3
>>> c
3.2998
I've done it with and without the c = float and still it rounds the number
down. Why? And more importantly: is it possible to make Python more
accurate? I need the exact number and not something close to it for my new
appli
I would recommend PyGame.org. While you'll have to learn to use the PyGame
library - there are alot of easy tutorials and open source projects.
/MJ
> Are there any simple python projects out there that have well documented
> code and are recommended for new users to read and modify ?
>
> I have
Hi!
I need to write a program what can do two things:
1) get data from the website
2) send information from a textfield (e.g. like a google search)
Any tips on what lib I should use and any good tutorial covering it?
Thanks!
/MJ
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>
> Message: 4
> Date: Fri, 04 Apr 2008 07:12:11 -0700
> From: Dick Moores <[EMAIL PROTECTED]>
> Subject: [Tutor] Don't miss "Python-by-example - new online guide to
>Python Standard Library"
> To: Python Tutor List
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="us-
gy (e.g.
coding and debugging code).
What I am claiming is that the productive experience is greater with
Beginning Python than with Dawson. Don't be afraid of the big and more
technical books. They are big, but big means there's more fun inside.
/Julia
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>
> Emad Nawfal wrote:
> > On Sun, Mar 9, 2008 at 8:16 AM, Julia <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>> wrote:
> > To be honest I truly dislike the Dawson book. I wouldn't recommend
> > it to anyone. It's lacks technical
>
> Message: 3
> Date: Sat, 08 Mar 2008 16:39:16 -0500
> From: Kent Johnson <[EMAIL PROTECTED]>
> Subject: Re: [Tutor] self-learning Python
> To: "Enrique Nieves, Jr." <[EMAIL PROTECTED]>
> Cc: tutor@python.org
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=windows-1252; form
Hi everyone!
I am currently working on a raycasting engine using pygame for graphics. The
engine works great and now I'm thinking about adding support for textures.
The problem is that I'm not really sure to with modules and methods to use.
I need to be able to load textures, scale then to fit an