Re: [Tutor] running a game server

2019-01-06 Thread Steven D'Aprano
On Sun, Jan 06, 2019 at 02:14:10PM +, nathan tech wrote: > My question is, is python really the way to go for game servers? *shrug* Do game servers have unique requirements that are different from (say) mailing list servers and other servers? That's not a rhetorical question. I don't know

Re: [Tutor] running a game server

2019-01-06 Thread Alan Gauld via Tutor
On 06/01/2019 20:40, nathan tech wrote: > Hi Alan, > > Thanks for the swift response. > > Are there any places in python code I need to free variables? Its more about not hanging on to them by accident. For example putting them into a list and then deleting the original variable. The reference in

Re: [Tutor] running a game server

2019-01-06 Thread Alan Gauld via Tutor
On 06/01/2019 14:14, nathan tech wrote: > My question is, is python really the way to go for game servers? Its certainly one possibility. Without a lot more details about the design, expected load, OS etc its impossible to say with any certainty. > I remember, long ago, running a script that we

[Tutor] running a game server

2019-01-06 Thread nathan tech
Hello all, Above all I am a game developer and I want to make multi player games. For my first trick I want to make a game that is building related, with a map and such. For the map I was thinking of using a dict and running along those lines. My question is, is python really the way to go for