On 27/07/13 08:48, Alan Gauld wrote:
On 26/07/13 22:55, Jim Mooney wrote:
And using True in place of 1 is sneakily pedagogical ;')
It's not 'in place of' 1, it is a totally different value and type.
It's only a happy coincidence that bool(1) returns True. So does bool(-9) after
all...
It
On 26/07/13 22:55, Jim Mooney wrote:
bigBox = [ {1:2,3:4}, ['a',2,;freddy',True], (1,2,3) ]
That is totally cool. I see something here every day that I know will
be useful. Although Python choked on the semicolon in front of freddy.
Oops, my bad. It should, of course be a quote sign.
And
On 26/07/13 12:22, Saad Javed wrote:
WEAPONS = 'Rock', 'Paper', 'Scissors'
if cpu != player:
if (player - cpu) % 3 < (cpu - player) % 3: #How does this line work?
Try it in the interpreter...
the two subtractions will always result in +/-1 or +/-2
>>> -2 % 3
1
>>> 2 % 3
2
>>> -1 % 3
On 07/26/2013 07:22 AM, Saad Javed wrote:
I'm trying to understand how this code works. I've commented the line
that I can't seem to understand. How did the guy come up with this?
#!/usr/bin/env python
import random
#rock > scissor > paper > rock
WEAPONS = 'Rock', 'Paper', 'Scissors'
for i i
On 26/07/13 09:50, Albert-Jan Roskam wrote:
if I have d = {1: 2}, I can do membership testing in the following
> two ways --but which one is the preferred way?:
if 1 in d:
pass
if d.has_key(1):
pass
In addition to being more readable (and the fact it's the only way in
v3) 'in' h