On 05/07/13 05:40, Albert-Jan Roskam wrote:
Hello,
I created a custom error class like under [A] below (see
http://pastebin.com/JLwyPsRL if you want to see highlighted code). Now I am
thinking: is this specific enough? "When
creating a module that can raise several distinct errors, a common pr
On 04/07/13 20:40, Albert-Jan Roskam wrote:
creating a module that can raise several distinct errors, a common practice is
to create a base class for exceptions defined by that module, and subclass that
to create specific exception classes for different error conditions"
Yes, although not usua
On Thu, Jul 4, 2013 at 12:25 AM, Dave Angel wrote:
> On 06/27/2013 11:16 AM, Jack Little wrote:
>
>> Is there a way to save a players progress in a game using python without
>> any modules
>>
>> Jack
>>
>>
> If you organize the game in such a way that a relatively few variables
> holds the state,
On 06/27/2013 11:16 AM, Jack Little wrote:
Is there a way to save a players progress in a game using python without any
modules
Jack
If you organize the game in such a way that a relatively few variables
holds the state, then you can write those variables to a file, and when
restarting the