Then I remembered that all I need to do to create a widget is simply call it
and add it to the layout, so I just created a single Frame and a loop that adds
a variable number of widgets. Now I just destroy that Frame (and thus, the
widgets it holds), recreate it, and repopulate it.
>Which, re
Okay, now I see what I was doing wrong. For some dumb reason, I had
forgotten that you can create a widget without assigning a variable. That
helps runtime widget creation a LOT.
The Frame idea I had was actually writing out one Frame per type of spread;
I would have had, for example, celtic_cross