Thanks for the tips everyone! I am fairly new to programming and am finding
myself both bewildered and amazed. Its fun when it works, but boy oh boy,
when it doesn't
Anyway thanks again, you all have been very helpful. [?]
<<330.gif>>___
Tutor maillis
On 19/04/12 20:51, James Stauble wrote:
I have seen in a few places where this means my program is essentially
in an endless loop,
Yes same here. Its not necessarily an endless loop it may just be
processing more items that Pythons call stack can hamndle, but in this
case it is endless.
#T
On 2012-04-19 21:51, James Stauble wrote:
I have seen in a few places where this means my program is essentially in an
endless loop, but as far as I can see it is formatted correctly. Any help would
be greatly appreciated. Thanks in advance.
[snip]
#This function gets the tip which will be ad
I have seen in a few places where this means my program is essentially in
an endless loop, but as far as I can see it is formatted correctly. Any
help would be greatly appreciated. Thanks in advance.
#This function defines the main calls in this program
def main():
mealPrice = getMeal() #c
On 19/04/12 14:41, Surya K wrote:
Rather that doing all this mess, I want to put a server on Google App
Engine and run clients on my PC. But I don't know how!!
Neither do I, nor I suspect most folks on this list. But there might be
a few who do. The list is for learning the core Python langua
On 19/04/12 15:47, Max S. wrote:
Could anyone tell me why I should use a .pyc file rather than a .py?
You don't, python handles that for you.
They only come into effect on import statement. When Python imports the
module it will use the pyc if available (and more recent that the .py).
Don't t
On 4/19/2012 6:29 AM Tino Dai said...
Hi!
I have a question about style. In PEP-8, it says don't exceed 79
characters, but can this rule ever be trumped by
readability?
It's trumped by something:
>>> for ii in range(10):
... D="*/"*ii+"*.py"
... L=glob.glob(D)
... for pypgm
On Thu, 2012-04-19 at 10:57 -0400, Max S. wrote:
> Then if I understand correctly, I work with .py files and (should) run
> them as .pyc files?
No, you always run the py files, don't worry about the pyc files at all,
the PVM will do what it does.
--
Russel.
==
On Thu, 2012-04-19 at 16:00 +0200, Peter Otten wrote:
[...]
> Seriously, learn that you don't need backslashes if you put the expression
> into parens, precalculate parts of the expression and put them into
> temporary variables -- and if that doesn't suffice to keep the code readable
> and belo
On Thu, 2012-04-19 at 10:47 -0400, Max S. wrote:
> Could anyone tell me why I should use a .pyc file rather than a .py? After
> doing some research, I have found that a .py file is first precompiled and
> then run, while a .pyc file is already precompiled and is simply run. But
> unless I'm mista
Then if I understand correctly, I work with .py files and (should) run them
as .pyc files?
On Thu, Apr 19, 2012 at 10:55 AM, Russel Winder wrote:
> On Thu, 2012-04-19 at 10:47 -0400, Max S. wrote:
> > Could anyone tell me why I should use a .pyc file rather than a .py?
> After
> > doing some res
Could anyone tell me why I should use a .pyc file rather than a .py? After
doing some research, I have found that a .py file is first precompiled and
then run, while a .pyc file is already precompiled and is simply run. But
unless I'm mistaken, it seems that a .pyc is no faster or better than a .
I suppose you could run something persistent on a reserved instance at
Google App Engine, but typically they kill any process running longer than
30 seconds. And the persistent servers aren't free.
On Apr 19, 2012 7:36 AM, "Surya K" wrote:
> I wrote a small python Client-Server program.. (I use
I wrote a small python Client-Server program.. (I use python 2.7) and want to
make it real. I mean, I want to put the server on Google App Engine..
I went through it and found that, I need to use Google API so that it should
work on GAE.
So, How could I create such a small Google App Engine's a
Tino Dai wrote:
> Hi!
>
> I have a question about style. In PEP-8, it says don't exceed 79
> characters, but can this rule ever be trumped by
> readability?
>
> Eg.
>
>
> if someobject.filter(something) \
> .filter(somethingreallyreallyreallyreallylong ==
> somethingelserea
On 19 Apr, 2012, at 15:29 , Tino Dai wrote:
> Hi!
>
> I have a question about style. In PEP-8, it says don't exceed 79
> characters, but can this rule ever be trumped by
> readability?
>
Yes, it obviously can.
I am a big fan of the 79 character "rule", though. Even with screens and
ter
> I have a question about style. In PEP-8, it says don't exceed 79
> characters, but can this rule ever be trumped by
> readability?
>
> Eg.
>
>
> if someobject.filter(something) \
> .filter(somethingreallyreallyreallyreallylong ==
> somethingelsereallyreallylong) \
>
On Thu, 19 Apr 2012, Tino Dai wrote:
Hi!
I have a question about style. In PEP-8, it says
don't exceed 79 characters, but can this rule ever be
trumped by
readability?
PEP 8 is style guidelines, not hard and fast rules or they wouls be syntax
errors. But that would just be annoying, so
> Date: Thu, 19 Apr 2012 07:24:33 -0400
> From: d...@davea.name
> To: sur...@live.com
> CC: tutor@python.org; bgai...@gmail.com
> Subject: Re: [Tutor] how to select a player to play first on a multiplayer
> game which runs on IRC
>
> On 04/19/2012 06:54 AM, Surya K wrote:
> > I am writing tic
Hi!
I have a question about style. In PEP-8, it says don't exceed 79
characters, but can this rule ever be trumped by
readability?
Eg.
if someobject.filter(something) \
.filter(somethingreallyreallyreallyreallylong ==
somethingelsereallyreallylong) \
.filter(otheth
On 04/19/2012 06:54 AM, Surya K wrote:
> I am writing tic tac toe game which runs on IRC (i am using freenode now).
> Each player will be a channel member. So, players send private messages
> between each other to play game. This sounds fine but I need the below things
> to get done, but I don't
I am writing tic tac toe game which runs on IRC (i am using freenode now).
Each player will be a channel member. So, players send private messages between
each other to play game. This sounds fine but I need the below things to get
done, but I don't know how to do them..
How my game works:
Each
On Thursday 19,April,2012 03:27 PM, Alan Gauld wrote:
On 19/04/12 04:11, lina wrote:
I meet a problem, mainly some error waring:
CmdException Exception in Tk callback
Function: at 0x46fdde8> (type: )
Args: ()
Traceback (innermost last):
File "/usr/lib/python2.7/dist-packages/Pmw/Pmw_1_3/lib/P
On 19/04/12 04:11, lina wrote:
I meet a problem, mainly some error waring:
CmdException Exception in Tk callback
Function: at 0x46fdde8> (type: )
Args: ()
Traceback (innermost last):
File "/usr/lib/python2.7/dist-packages/Pmw/Pmw_1_3/lib/PmwBase.py", line
This tells us the problem originates
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