At 10:22 AM 3/5/2008, Kent Johnson wrote:
>Alan Gauld wrote:
> You could do a GUI example and use IronPython to show how
> > it copes with GUI code. Since IP can access the same GUI
> > library as VB.NET they should be very similar in code structure.
>
>Here is a blog post I came across recently
Tiago Katcipis wrote:
> Its a simple question but i have found some trouble to find a good
> answer to it, maybe i just dont searched enough but it wont cost
> anything to ask here, and it will not cost to much to answer :-).
Well there is a cost (at least to me) to read all the extra words tha
Thanks for the help John. I agree with you that the programmer is
already a grow person and should know when he can modify a attribute
:-). Instead when other people will be able to continue to develop on
the code i writed the const would give confidence that someone would not
mess with my cons
On 06/03/2008, Tiago Katcipis <[EMAIL PROTECTED]> wrote:
> learning. Im used to develop on c++ and java and i wanted to know if
> there is any way to create a final or const member, a member that after
> assigned cant be reassigned. Thanks to anyone who tries to help me and
> sorry to bother wi
"Christopher Marlett" <[EMAIL PROTECTED]> wrote
> Exercise 2.4.5.1. * Make a program scene.py creating a scene
> with the graphics methods. You are likely to need to adjust the
> positions of objects by trial and error until you get the positions
> you want. Make sure you have graphics.py in the s
Its a simple question but i have found some trouble to find a good
answer to it, maybe i just dont searched enough but it wont cost
anything to ask here, and it will not cost to much to answer :-). I have
started do develop on python and i really liked it, but im still
learning. Im used to deve
Christopher Marlett wrote:
> This may be a very broad question but whatever help you could give me would
> be great.
>
> Exercise 2.4.5.1. * Make a program scene.py creating a scene with the
> graphics methods. You are likely to need to adjust the positions of objects
> by trial and error until
This may be a very broad question but whatever help you could give me would be
great.
Exercise 2.4.5.1. * Make a program scene.py creating a scene with the graphics
methods. You are likely to need to adjust the positions of objects by trial and
error until you get the positions you want. Make s
On Tue, 4 Mar 2008, Allen Fowler wrote:
> I can't seem to find a simple description of the MP4 sepc... it might be
> because there is not one. :)
Does this help?
http://www.digitalpreservation.gov/formats/fdd/fdd000155.shtml
I think, though, that using Python to drive an already-written utility
Alan Gauld wrote:
You could do a GUI example and use IronPython to show how
> it copes with GUI code. Since IP can access the same GUI
> library as VB.NET they should be very similar in code structure.
Here is a blog post I came across recently that shows a number of ways
to construct a GUI in
Allen Fowler wrote:
> what is the correct way to parse binary files in Python?
http://docs.python.org/lib/module-struct.html
and perhaps
http://construct.wikispaces.com/
Kent
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Hi Allen. I don't know of a Python module but I believe that ffmpeg will do
what you want. Inside ShowMeDo I start it using os.spawnv and I use Python to
do some processing on ffmpeg's output. We use it to transcode incoming
AVI/MOVs to .FLV files. This would be more involved than just using
"Allen Fowler" <[EMAIL PROTECTED]> wrote
> That being said, what is the correct way to parse binary files in
> Python?
The safest way is to open in binary mode and use read() to get the
data
then use the struct module to decode the data into python objects.
There is a very basic intro to this
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