Hi teor,
On Sun, May 10, 2020 at 6:36 AM teor wrote:
>
> There are two possible issues with this design:
>
> Division is expensive on some platforms, including ARM-based devices.
> But there might be a way to calculate an approximate value without division.
> (For example, bit shifts, or multiply
Hello list,
if the subject line doesn't make any sense to you, this email is very
likely irrelevant for you.
But if it does make sense to you and you did use OnionPerf's [0]
measurement in the .tpf format [1] in the past and/or plan to use this
data in the future, you should comment on ticket #34