On Tue, Jul 14, 2020 at 12:15:37PM +0200, Frederic Cambus wrote:
> The diff makes sense to me, I will commit it this week with some minor
> style(9) fixes for the switch statement (don't indent the case), unless
> I hear objections.
Committed, thanks again!
On Sun, Jul 12, 2020 at 07:16:13PM +0200, Frederic Cambus wrote:
> On Fri, Jun 26, 2020 at 07:42:50AM -0700, jo...@armadilloaerospace.com wrote:
> > Optimized 32 bit character rendering with unrolled rows and pairwise
> > foreground / background pixel rendering.
> >
> > If it weren't for the 5x8 f
On Fri, Jun 26, 2020 at 07:42:50AM -0700, jo...@armadilloaerospace.com wrote:
> Optimized 32 bit character rendering with unrolled rows and pairwise
> foreground / background pixel rendering.
>
> If it weren't for the 5x8 font, I would have just assumed everything
> was an even width and made the
mplete and doesn't actually implement write-combining for mappings
with the BUS_SPACE_MAP_PREFETCHABLE flag set. So that has to be fixed
as well.
> ---- Original Message
> Subject: RE: [PATCH} Optimized rasops32 putchar
> From:
> Date: Sat, June 27, 2020 11:13 am
> To: &quo
TCHABLE flag set. So that has to be fixed
as well.
> ---- Original Message
> Subject: RE: [PATCH} Optimized rasops32 putchar
> From:
> Date: Sat, June 27, 2020 11:13 am
> To: "Mark Kettenis"
> Cc: "tech@openbsd.org"
>
> I believe it is mapp
drivers is to get fully hardware
accelerated drawing in X, there isn't any reason why they can't
support dumb framebuffer mappings as well.
Original Message
Subject: RE: [PATCH} Optimized rasops32 putchar
From:
Date: Sat, June 27, 2020 11:13 am
To: "Mark Kette
matic prefetching kicking in and
reading the following cacheline.
Original Message
Subject: Re: [PATCH} Optimized rasops32 putchar
From: Mark Kettenis
Date: Sat, June 27, 2020 7:56 am
To:
Cc: tech@openbsd.org
> From:
> Date: Fri, 26 Jun 2020 07:42:50 -0700
>
>
> From:
> Date: Fri, 26 Jun 2020 07:42:50 -0700
>
> Optimized 32 bit character rendering with unrolled rows and pairwise
> foreground / background pixel rendering.
>
> If it weren't for the 5x8 font, I would have just assumed everything
> was an even width and made the fallback path also pairwis
Optimized 32 bit character rendering with unrolled rows and pairwise
foreground / background pixel rendering.
If it weren't for the 5x8 font, I would have just assumed everything
was an even width and made the fallback path also pairwise.
In isolation, the 16x32 character case got 2x faster, but