I answered in StackOverflow but will paste it here:
Geo3D requires that polygons adhere to the "right hand rule", and thus the
exterior ring must be in counter-clockwise order and holes must be
clockwise. If you make this mistake then the meaning of the shape is
inverted, and thus that little rec
Hi Mitchell,
Seems like there's a bug based on what you've shown.
* Can you please try RptWithGeometrySpatialField instead
of SpatialRecursivePrefixTreeFieldType to see if the problem goes away?
This could point to a precision issue; though still what you've seen is
suspicious.
* Can you try one o