[Scid-users] html export

2009-04-12 Thread F. Charly
Hi, I could see that my work about the html+js export of games has been included in the new version of Scid, thanks. If I may suggest: - we are asked for a html file name and Scid will now export nicely all the needed files (I am on Mac and have to add the .html after the file name) such as

Re: [Scid-users] html export

2009-03-27 Thread Michal Rudolf
Pascal Georges, piątek, 27 marca 2009: >2009/3/27 F. Charly > >> I tried posting but got : "Message body is too big: 41286 bytes with a >> limit of 40 KB" >> Isn't 40 KB a bit small? > >It is a limit set by sourceforge. If I remember well, it can be changed by the list admin. -- Michal Rudolf

Re: [Scid-users] html export

2009-03-27 Thread Pascal Georges
2009/3/27 F. Charly > I tried posting but got : "Message body is too big: 41286 bytes with a > limit of 40 KB" > Isn't 40 KB a bit small? > It is a limit set by sourceforge. > > > I modified the images in the bitmaps folder, I think that they look nicer. > Simply replace the older bitmaps fold

Re: [Scid-users] html export

2009-03-25 Thread Alexander Wagner
F. Charly wrote: Hi! > I used Benoit's suggestion at > http://www.dynamicdrive.com/style/layouts/category/C11/ The new one looks perfect, indeed :) Very nice. Thanks a lot! (Just for the record: did not vote for frames as such, but the board should be visible and not be gone in move 17 alread

Re: [Scid-users] html export

2009-03-25 Thread F. Charly
Hi Pascal, I also post this to the list as someone may have an answer about the html entities. On 25 mars 09, at 10:55, Pascal Georges wrote: > 2009/3/25, F. Charly: >> Hi there, >> >> I used Benoit's suggestion at >> http://www.dynamicdrive.com/style/layouts/category/C11/ > > Le résultat a l'a

Re: [Scid-users] html export

2009-03-24 Thread F. Charly
You should see the new version I posted 1 1/2 hour ago, or are you mentioning about this one? At least we need better images for the pieces, I find them too big compared to the square size and not nicely cut. I hade a look at enpassant, there are some interesting things. I kind of like very

Re: [Scid-users] html export

2009-03-24 Thread Israel Chauca Fuentes
On Mar 23, 2009, at 12:15 PM, F. Charly wrote: > I modified the games html export files. > They now are in a no frame W3C error free XHTML 1.0 Strict version. > I include here a sample of 3 games. > I edited the js, css and game files html. I like it too. I have only one observation, I think the

Re: [Scid-users] html export

2009-03-24 Thread Benoit St-Pierre
Frames are deprecated. That means producing that kind of page will become junk soon enough. If I had to choose between a simpler design to accomodate a valid format and frames to accomodate HTML generation of intensively annotated games, I'd choose the former. Intensively annotated games are no

Re: [Scid-users] html export

2009-03-24 Thread Alexander Wagner
F. Charly wrote: Hi! > I modified the games html export files. This looks pretty nice. However, I've an issue... As you removed the frames the former left frame has a slight problem. Just export a game that is heavily annotated and you'll see what I mean. This column now gets strechted in lengt

Re: [Scid-users] html export

2009-03-24 Thread Benoit St-Pierre
I really like the new HTML file. Fast and clean. Thanks, Charly ! (As a aide note, frames may have some abstruse advantages, but are now depecrated.) If you ever want to adventure in a complete rehaul, Charly and others, there are some (wishful) areas of improvement : 1. Creating configuration

Re: [Scid-users] html export

2009-03-23 Thread F. Charly
On 23 mars 09, at 21:57, Pascal Georges wrote: > I don't understand why but copying bitmaps/ directory in the same > folder does not display the pieces. I explained in my next message. There are (at least not on the Mac version) 2 different bitmaps folders. The one needed here contains imag

Re: [Scid-users] html export

2009-03-23 Thread Israel Chauca Fuentes
On Mar 23, 2009, at 1:56 PM, F. Charly wrote: > A friend using Linux, says there are several bitmaps folders, one > contains, images such as bbb, bbk, etc and another one with bb.gif, > bk.gif, … > On the Mac, I have only the second one and this the one to copy in the > Scid_html_export There ar

Re: [Scid-users] html export

2009-03-23 Thread Pascal Georges
2009/3/23 F. Charly > A friend using Linux, says there are several bitmaps folders, one contains, > images such as bbb, bbk, etc and another one with bb.gif, bk.gif, … > On the Mac, I have only the second one and this the one to copy in the > Scid_html_export That's right, I forgot this one.

Re: [Scid-users] html export

2009-03-23 Thread Pascal Georges
I don't understand why but copying bitmaps/ directory in the same folder does not display the pieces. Could sum up the advantages of the new version ? Pascal 2009/3/23 F. Charly > I modified the games html export files. > They now are in a no frame W3C error free XHTML 1.0 Strict version. > I

[Scid-users] html export

2009-03-23 Thread F . Charly
A friend using Linux, says there are several bitmaps folders, one contains, images such as bbb, bbk, etc and another one with bb.gif, bk.gif, … On the Mac, I have only the second one and this the one to copy in the Scid_html_export As I said earlier, I think that all the necessary files (bit

Re: [Scid-users] HTML export (finished ?)

2007-04-24 Thread pgeorges
Benoit St-Pierre a écrit : > Hello Pascal, > > If you are lazy, what are we ? > Personnally, I quite enjoy the HTML page And did you look at the latest output :-) ? http://prolinux.free.fr/scid/games/gda.html I added mini-diagrams in the moves frame, so critical positions are eye-catching. Pi

Re: [Scid-users] HTML export

2007-04-24 Thread pgeorges
Michal Rudolf a écrit : > [EMAIL PROTECTED], sobota, 21 kwietnia 2007: > >> Bitmaps are scaled depending on board size. With Qt you have native >> anti-aliasing that I think is not available with Tk (at least in version >> 8.4). Anti-aliased bitmaps can be used in HTML export but I don't think

Re: [Scid-users] HTML export (finished ?)

2007-04-24 Thread Chris Lott
On 4/24/07, Benoit St-Pierre <[EMAIL PROTECTED]> wrote: > Hello Pascal, > > If you are lazy, what are we ? > Personnally, I quite enjoy the HTML page ! > So keep up the good work, Pascal ! I appreciate the work (and there are other programs to convert games for the web), but my points still stand:

Re: [Scid-users] HTML export (finished ?)

2007-04-24 Thread Benoit St-Pierre
0200 > From: [EMAIL PROTECTED] > Subject: [Scid-users] HTML export (finished ?) > To: Scid Users List > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Hi, > > You can see how the HTML export looks now at > http://prolinux.free.fr

Re: [Scid-users] HTML export (finished ?)

2007-04-23 Thread Chris Lott
On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > The configuration can be changed through CSS (scid.css) and in the header part > of Javascript (scid.js). Those two files are not dynamically generated, so any > modification will be persistent. That's really why more options are *needed*

[Scid-users] HTML export (finished ?)

2007-04-23 Thread pascal . georges1
Hi, You can see how the HTML export looks now at http://prolinux.free.fr/scid/games/Bxh7.html http://prolinux.free.fr/scid/games/gda.html I added : - coordinates; - board rotation; - moving back and forward with arrow keys (left and right arrows), which only works with Firefox; - new piece sets a

Re: [Scid-users] HTML export

2007-04-21 Thread Michal Rudolf
[EMAIL PROTECTED], sobota, 21 kwietnia 2007: >Bitmaps are scaled depending on board size. With Qt you have native >anti-aliasing that I think is not available with Tk (at least in version > 8.4). Anti-aliased bitmaps can be used in HTML export but I don't think I > will manage to do it in Scid. I

Re: [Scid-users] HTML export

2007-04-21 Thread pascal . georges1
Selon Michal Rudolf <[EMAIL PROTECTED]>: > A few suggestions: > * squares have wrong colors (e1 should be black) Ooops. > * keyboard use will be great (left/right/home/end) although I am not a > JavaScript expert and have no idea how to do it This should be feasible. > * better piece graphics

Re: [Scid-users] HTML export

2007-04-21 Thread Michal Rudolf
pgeorges, sobota, 21 kwietnia 2007: >Hi, > >Until now the export of games to HTML was a little bit basic. I made >another export menu called "HTML+Javascript" aside the usual "HTML". >You can find examples of the output at: >http://prolinux.free.fr/scid/games/Bxh7.html >http://prolinux.free.fr/sci

[Scid-users] HTML export

2007-04-21 Thread pgeorges
Hi, Until now the export of games to HTML was a little bit basic. I made another export menu called "HTML+Javascript" aside the usual "HTML". You can find examples of the output at: http://prolinux.free.fr/scid/games/Bxh7.html http://prolinux.free.fr/scid/games/gda.html Note that the first serie