On 02/26/11 13:17, Mark Cooper wrote:
Hi!
> Just upgraded to 4.3 and I've noticed that the tree window keeps loosing
> its layout/formatting. Any suggestions on how I can remedy this?
What do you mean by "loosing formatting"? The columns are not aligned?
Most likely then you didn't set your "fi
Hi,
Just upgraded to 4.3 and I've noticed that the tree window keeps loosing its
layout/formatting. Any suggestions on how I can remedy this?
Thanks,
Mark
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Pascal Georges wrote:
Hi!
> Currently the logic is the following (from white point of
> view, black is symmetrical) :
Thanks! :) I added your lines also to the ChangeLog for the
time being.
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Kind regards,/ War is Peace.
|
Hi,
Currently the logic is the following (from white point of view, black is
symmetrical) :
- On average white should score 53.8%
Parameter :
set scoreHighlight_WhiteExpectedScoreBonus 3.8 ; # on average white
achieves a score of 53.8
- Check only if at least 15 games played
Parameter
set sco
Hi!
I notice that the recent cvs highlights the score of certain
moves in green or red. Maybe its a silly question, but what
is the actual criterion of this highlighting? Ie. what does
"good or bad results" mean in detail?
E.g. looking at my ref-db after 1.e4., I find:
Move ECO Fre
Good Morning!
> Also it is well possible that one wants to add a bit
> more prosa there, so considering multiple lines would be
> nice. Think of a short discussion of the main features of
> the resulting game. Surely e.g. a French Winawer has a
> very different layout tha
2008/8/17 Alexander Wagner <[EMAIL PROTECTED]>
>
> Hi!
>
> All Tree data are visible. I commited in CVS a first draft, you can try it
>> (just define a new mask, then right click on moves).
>> [...]
>>
>
> This looks very nice already! :) Just some immediate
> observations.
>
> - Move comment:
>
2008/8/17 Alexander Wagner <[EMAIL PROTECTED]>
>
> > Color markers in a Mask can be used to distinguish between
> > include/exclude lines. What I prefer in the Mask / Tree view is that it
> > handles transpositions and gives instant access to statistics, best
> > games, etc.
>
> This is a clear ad
Hi!
> All Tree data are visible. I commited in CVS a first draft, you can try
> it (just define a new mask, then right click on moves).
> [...]
This looks very nice already! :) Just some immediate
observations.
- Move comment:
Probably it would be better to have it in a tooltip for
the
Pascal Georges wrote:
Hi!
> This sounds good, indeed. Do you want to do this as a new
> view of the tree? That is, with a toggle between "full tree"
> and "masked tree"? Just as I feel that both informations are
> valuable.
>
>
> All Tree data are visible. I commited in CVS a fi
2008/8/16 Alexander Wagner <[EMAIL PROTECTED]>
> Pascal Georges wrote:
>
> Hi!
>
> Some people asked for a more customizable Tree window,
>> with the ability to hide moves. Finally the idea seems
>> good to me. In order to fill a gap between current Tree
>> window, Book, Repertoire editor, Openi
Pascal Georges wrote:
Hi!
> Some people asked for a more customizable Tree window,
> with the ability to hide moves. Finally the idea seems
> good to me. In order to fill a gap between current Tree
> window, Book, Repertoire editor, Opening base I propose to
> add aside each move in the Tree win
Hi,
Some people asked for a more customizable Tree window, with the ability to
hide moves. Finally the idea seems good to me.
In order to fill a gap between current Tree window, Book, Repertoire editor,
Opening base I propose to add aside each move in the Tree window some user
defined markers (her
Hi!
Some messages were obviously lost on the way to my account.
> The tree window needs three features:
>
> 1) The user should be able to use the keyboard to progress through the
> tree. Having to mouse click on a move is very slow and not good for the
> hand joints.
>
> Key bin
2008/8/3 Steven <[EMAIL PROTECTED]>
> The tree window needs three features:
>
> 1) The user should be able to use the keyboard to progress through the
> tree. Having to mouse click on a move is very slow and not good for the
> hand joints.
Key bindings for arrows are used to navigate a game. To
The tree window needs three features:
1) The user should be able to use the keyboard to progress through the
tree. Having to mouse click on a move is very slow and not good for the
hand joints.
2) The user should be able to sort tree moves manually as they like.
This is important for competiti
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