On Wed, Mar 25, 2009 at 12:02 AM, Pascal Georges
wrote:
> Aquarium has an even better feature : it will display arrows of
> various colors showing on the board an engine thinking.
Ah, I knew I'd seen that somewhere!
> The problem is that arrows are ugly in Scid (at least compared to
> Aquarium's
Aquarium has an even better feature : it will display arrows of
various colors showing on the board an engine thinking.
The problem is that arrows are ugly in Scid (at least compared to
Aquarium's ones). And I don't know how to improve that easily (lack of
transparency effects, aliasing).
So I pref
> When I run scid with a docked pgn window and use to look
> through games, I find it distracting when the headers appear and disappear
> from the top of the pgn window depending on how long the game is.
In that case, I think Pascal's suggestion is fair enough : using the
Game Information Area sh
On Tue, Mar 24, 2009 at 12:47 AM, Pascal Georges wrote:
> The PGN window scrolls with current move, so that moves before and
> after current are visible.
> The game info window below main board also displays game info.
>
> Pascal
>
> 2009/3/24, J. Wesley Cleveland :
> > When the pgn window is dock
This seems to be a reasonable suggestion. When one opens a window,
usually he wants to be put at the top of it by default.
If might not be a priority, but it at least deserves to be put into a
Wishlist somewhere.
On Tue, Mar 24, 2009 at 4:47 AM, Pascal Georges wrote:
> The PGN window scrolls wi
The PGN window scrolls with current move, so that moves before and
after current are visible.
The game info window below main board also displays game info.
Pascal
2009/3/24, J. Wesley Cleveland :
> When the pgn window is docked and the pgn is too long for the current
> window
> size, it is scrol