Marcin Kasperski schrieb:
Hi!
>> You don't imagine the tricky stuff I had to do to make
>> Scid analyse a whole game, recursively taking into
>> account all variants and sub-variants ! I had to make
>> some stacks to keep track of score changes, etc. So the
>> idea is certainly good, but w
>> Exactly. While moving back, you have calculated and deepened
>> lines which actually happened in the game. While moving forward,
>> you have many lines which are no longer relevant.
>>
> You don't imagine the tricky stuff I had to do to make Scid analyse a
> whole game, recursively taking into
Marcin Kasperski a écrit :
>>> - Analysis: It would be worth considering to run the
>>>analysis of a game from then end to the start. This allows
>>>the engine to reuse internal hash tables. Stefan told me
>>>that at least within Shredder this improves the analysis
>>>quite a bit (.
Marcin Kasperski schrieb:
Hi!
>> If you have some nice piece sets, you can send them I will
>> incorporate them in the file bitmaps.tcl (I prefer to embed data in
>> tcl, and avoid the use of external files for resources used by
>> Scid).
> I'm recently fan of Fantasy set by Maurizio Monge
>> - Analysis: It would be worth considering to run the
>>analysis of a game from then end to the start. This allows
>>the engine to reuse internal hash tables. Stefan told me
>>that at least within Shredder this improves the analysis
>>quite a bit (...)
>
> Currently engines don't
pgeorges schrieb:
Hello Pascal!
>> This happens to me when I resize this window vertically
>> between the two visible panels and the lower window
>> border. The space is devided by the statusline. However
>> you have to make it really long, like 2/3 screen height.
> I fixed 90% of the prob
Alexander Wagner a écrit :
> pgeorges schrieb:
>
> Hi!
>
> > I uploaded a rc3 of Scid 3.6.19 (with a windows setup).
>
> Some comments (I used the source, compiling on Debian Etch):
>
> - Analysis: It would be worth considering to run the
>analysis of a game from then end to the start. This al
pgeorges schrieb:
Hi!
> I uploaded a rc3 of Scid 3.6.19 (with a windows setup).
Some comments (I used the source, compiling on Debian Etch):
- Analysis: It would be worth considering to run the
analysis of a game from then end to the start. This allows
the engine to reuse internal hash t
Hi,
I uploaded a rc3 of Scid 3.6.19 (with a windows setup).
Note that, at last, all up to date Scid for Pocket code is here (but I
am sure I am the only person able to compile this mess).
Regarding Scid for Pocket I am very close to 1.0, and I personaly use it
every day to train openings. It is