Re: [Scid-users] RC3

2007-11-05 Thread Alexander Wagner
Marcin Kasperski schrieb: Hi! >> You don't imagine the tricky stuff I had to do to make >> Scid analyse a whole game, recursively taking into >> account all variants and sub-variants ! I had to make >> some stacks to keep track of score changes, etc. So the >> idea is certainly good, but w

Re: [Scid-users] RC3

2007-11-05 Thread Marcin Kasperski
>> Exactly. While moving back, you have calculated and deepened >> lines which actually happened in the game. While moving forward, >> you have many lines which are no longer relevant. >> > You don't imagine the tricky stuff I had to do to make Scid analyse a > whole game, recursively taking into

Re: [Scid-users] RC3

2007-11-05 Thread pgeorges
Marcin Kasperski a écrit : >>> - Analysis: It would be worth considering to run the >>>analysis of a game from then end to the start. This allows >>>the engine to reuse internal hash tables. Stefan told me >>>that at least within Shredder this improves the analysis >>>quite a bit (.

Re: [Scid-users] RC3

2007-11-05 Thread Alexander Wagner
Marcin Kasperski schrieb: Hi! >> If you have some nice piece sets, you can send them I will >> incorporate them in the file bitmaps.tcl (I prefer to embed data in >> tcl, and avoid the use of external files for resources used by >> Scid). > I'm recently fan of Fantasy set by Maurizio Monge

Re: [Scid-users] RC3

2007-11-05 Thread Marcin Kasperski
>> - Analysis: It would be worth considering to run the >>analysis of a game from then end to the start. This allows >>the engine to reuse internal hash tables. Stefan told me >>that at least within Shredder this improves the analysis >>quite a bit (...) > > Currently engines don't

Re: [Scid-users] RC3

2007-11-04 Thread Alexander Wagner
pgeorges schrieb: Hello Pascal! >> This happens to me when I resize this window vertically >> between the two visible panels and the lower window >> border. The space is devided by the statusline. However >> you have to make it really long, like 2/3 screen height. > I fixed 90% of the prob

Re: [Scid-users] RC3

2007-11-02 Thread pgeorges
Alexander Wagner a écrit : > pgeorges schrieb: > > Hi! > > > I uploaded a rc3 of Scid 3.6.19 (with a windows setup). > > Some comments (I used the source, compiling on Debian Etch): > > - Analysis: It would be worth considering to run the >analysis of a game from then end to the start. This al

Re: [Scid-users] RC3

2007-11-01 Thread Alexander Wagner
pgeorges schrieb: Hi! > I uploaded a rc3 of Scid 3.6.19 (with a windows setup). Some comments (I used the source, compiling on Debian Etch): - Analysis: It would be worth considering to run the analysis of a game from then end to the start. This allows the engine to reuse internal hash t

[Scid-users] RC3

2007-10-30 Thread pgeorges
Hi, I uploaded a rc3 of Scid 3.6.19 (with a windows setup). Note that, at last, all up to date Scid for Pocket code is here (but I am sure I am the only person able to compile this mess). Regarding Scid for Pocket I am very close to 1.0, and I personaly use it every day to train openings. It is