[Scid-users] Pocket Scid Ideas

2010-06-27 Thread Jose Luis Cuadros
Hi all!!! last weeks I have been using pscid a lot, I have some ideas -Many pocketpc devices has a WVGA screen. whit WVGA I think that it´d be a good idea in full screen mode to have, down the text area, the buttoms to move forward, backward, the engine, next game... -To have the option to choose

[Scid-users] Pocket scid on IPAQ 2210

2007-09-06 Thread John Fisher
The 0.13 version installed without problem. I waited five minutes and clicked the "X" to close down. I then went to the close task drop down and clicked the "x" to remove scid from memory. After this I had scid and tearoff1 again. I went to the memory option and tried to stop scid and was told it w

Re: [Scid-users] Pocket scid

2007-06-15 Thread pgeorges
Hi, What you ask for is a "game list" window. I will do it soon but for now I spend a lot of time trying to find a way to determine what bases can or cannot be loaded on a PPC : I found no reliable way to get the free heap size. So when you load a base with more than 100.000 games, Scid Pocket

[Scid-users] Pocket scid

2007-06-14 Thread Leander Laruelle
HelloPascal, The Pocket scid 006 works nicely. The only thing I miss, filtered or not, is the possibility to have a list of games to chose from on the screen (game nr, names and ECO should be OK). Thank you very much for the good work, Leander -- Leander Laruelle /[EMAIL PROTECTED] /http:/

[Scid-users] Pocket Scid : first alpha release

2007-06-04 Thread pgeorges
Hi, I released version 0.0.1 of Scid for Pocket PC (more info at http://prolinux.free.fr/scid/PPC.html). It currently needs a VGA screen (this may change in the future) and an ARM processor (this will not change in the future). All Scid code is ported (C/C++), so the only thing to do is to determ