Alexander Wagner wrote:
Hi!
To add some comments on this issues.
>> 1) When building up my own game databases from PGN file
>> downloads, I notice SCID handles adding the first one to an
>> existing base fine, but crashes when I try to add a second.
>> If I restart SCID, I can then add the secon
2009/2/24 Mario Lacunza
> Hello,
>
> with the point 2 I have issues when I try to import large files >100MB, the
> App crash... I use Ubuntu 8.10 64bits uptodate.
>
> Mario
>
Could you make available some samples of PGN files that leads to crash ?
If the games are less than 32 kB, it should work
Hello,
with the point 2 I have issues when I try to import large files >100MB, the
App crash... I use Ubuntu 8.10 64bits uptodate.
Mario
2009/2/24 Alexander Wagner
> Hi!
>
> Just got the following report:
>
> --
> 1) When buil
Hi!
Just got the following report:
--
1) When building up my own game databases from PGN file
downloads, I notice SCID handles adding the first one to an
existing base fine, but crashes when I try to add a second.
If I restart SC
Hi!
[...]
> When you write
> set move [sc_game info next]
> you will get a move translated according to user settings. To get the
> english version that will fit
> sc_move addSan $move
> you must call
> set move [sc_game info nextMoveNT]
Ic. I'll check that out. I just was not aware th
Hi Alexander,
I quickly checked correspondence code and came to a first possibility,
starting at line 1477 :
# Add moves from clipbase to the DB game. This keeps
# comments, but requires that tries are inserted as variants
# as it is always appended to the end
Hi!
Just came accross this point: in CC support I've to import
PGN files from scids Inbox directory. Now, if I set the
language of scid say to German but import a PGN with english
notation, I get an error (e.g. "Can't read move Sd7" for a
Knight move Nd7). Switching the language to english gets th