Seems much better, but on linux there still seems bugs with focus and
comment editor
* Run Scid in docked mode with only a few windows open
* Open base
* click on comment
* right click comment editor tab and select "Move to bottom"
Program has lost keyboard focus, and Comment Editor can't be typed
Seems to work fine: many thanks!
Messaggio originale
Da: cristi...@gmail.com
Data: 08/07/2013 22.08
A: "f...@libero.it"
Cc: "scid-users"
Ogg: Re: Re: Mouse Wheel handling without focus stealing
Hi Fulvio,
I've updated the patch for mouse wheel handling on Windows. Have a look at
Hi Fulvio,
I've updated the patch for mouse wheel handling on Windows. Have a look at
branch fix_mouse_wheel4
Please note that in current master, handling of shift-mousewheel game fast
navigation is removed.
Cristian S.
The following changes since commit
f5de496bc5bc49a2c1bf5008fdacf7a20dd5d906:
See if fix_mouse_wheel2 branch is better suited as base for new work.
Cristian
Thanks.I've pushed a couple of patches and i believe that on linux and mac
should already be fine.Anyone that is willing to compile the latest code and
try the mousewheel behavior (especially on mac) can help
>
> placing library functions is very error prone. A new developer should not
> need to read all the code to contribute to the project and he should be
> able to assume that standard functions behave normally.
> We can call it scidBindMouseWheel or consistentBindMouseWheel or
> nofocusBindMouseWhe
Cristian Stoica wrote:
So instead of adding scroll to every canvas and then removing the
wrong ones, one by one, I prefer to know exactly what bindings there are.
I agree, this is certainly better.
Two ideas:
- ttk_bindMouseWheel (preferable ttk::bindMouseWheel
for transparency) could make
> Unfortunately there are still some small issues, for example:
> - Without the "break" in ttk_bindMouseWheel the message continues to be
> propagated (add a line "return" in gamelist.tcl:823 to try what I mean)
>
With disabled glist.ybar_, mouse wheel is handled by Treeview class but
in current ma
Hi Cristian,
thanks for your work.
Unfortunately there are still some small issues, for example:
- Without the "break" in ttk_bindMouseWheel the message continues to be
propagated (add a line "return" in gamelist.tcl:823 to try what I mean)
- Mousewheel no longer works over the board when browsin
Hi Fulvio,
These are a series of patches for scid that fix MouseWheel handling
for a consistent behavior across all platforms. I think FICS users will find
these patches useful. I've tested it on Linux and Windows and I would appreciate
if anyone can provide testing results for Mac.
Please review