Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-27 Thread Steve Steinitz
Hi Steven, A stream-of-consciousness update... On 27 Oct 11, at 2:42pm, Steven wrote: > I can't make Shredder Classic 4 crash. Hmmm. Did you test with vanilla Scid, Scid vs PC or Scid vs Mac? In vanilla Scid, with the depth hack, Shredder Classic 4 crashes after a few moves. It never crash

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-27 Thread Larry Isaacs
Hi, I sent a patch to restore the analyze command back in mid July. Your changes match what I had attempted earlier and continues to work when I update to your changes. Thanks, Larry On Thu, 2011-10-27 at 23:50 +0200, Joost 't Hart wrote: > On 10/27/11 03:29, Steven wrote: > > Hi, > > > Hi St

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-27 Thread Joost 't Hart
On 10/27/11 03:29, Steven wrote: Hi, > Hi Steve > > I got an error with "sc_pos analyze" in my testing. > > This command is still in analysis.tcl, but has been removed from tkscid.cpp. > It's a known bug that hasn't been fixed. > (You can probably reinsert sc_pos_analyze yourself). Just pushed

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-26 Thread Steven
I can't make Shredder Classic 4 crash. And your continue is in the wrong place - though i'm not sure it should make any diff. Using "after 1500 autoplay" means autoplay can get interupted altogether. It should be just "autoplay" I have: if { $t == "depth" } { incr i set uciInfo(depth$n)

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-26 Thread Steve Steinitz
Hi Steven, On 27 Oct 11, at 12:29pm, Steven wrote: > This command is still in analysis.tcl, but has been removed from tkscid.cpp. > It's a known bug that hasn't been fixed. (You can probably reinsert > sc_pos_analyze yourself). I haven't gotten that error yet. I will work on understanding wha

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-26 Thread Steven
Hi Steve I got an error with "sc_pos analyze" in my testing. This command is still in analysis.tcl, but has been removed from tkscid.cpp. It's a known bug that hasn't been fixed. (You can probably reinsert sc_pos_analyze yourself). > > but it may be possible to do without a rewrite. Just > the

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-26 Thread Steve Steinitz
Hi Steven, I was hoping for replies from you and Joost :) On 27 Oct 11, at 4:14am, Steven wrote: > To achieve your ends you just need a better control structure (more or less > meaning a full rewrite i fear ;>) > > With something like > > while (not end of batch) { > while (not end of game)

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-26 Thread Steven
> > In normal operation the timer callback operation > (search for autoplay) makes the next move on the board and > restarts the timer. A kind of self propelling mechanism, > which stops at the end of the game. Actually, this "after $autoplayDelay autoplay" sucks badly, and makes the whole thing

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-26 Thread Steve Steinitz
Hi Joost, On 26 Oct 11, at 8:03pm, Joost 't Hart wrote: > In normal operation the timer callback operation (search for autoplay) makes > the next move on the board and restarts the timer. A kind of self propelling > mechanism, which stops at the end of the game. Ah. It would have taken me a l

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-26 Thread Joost 't Hart
On Wed, Oct 26, 2011 at 8:32 AM, Steve Steinitz wrote: Hi, > Hi, > > OK, I now understand that engine.cpp is just for quick analysis when showing > legal moves etc. > > Analysis.tcl has an interesting routine called addAnnotation but I'm not sure > if its invoked by the game annotation feature

[Scid-users] Making Scid Annotate to a Certain Depth

2011-10-25 Thread Steve Steinitz
Hi, OK, I now understand that engine.cpp is just for quick analysis when showing legal moves etc. Analysis.tcl has an interesting routine called addAnnotation but I'm not sure if its invoked by the game annotation feature or just by the Add Variation button. In any case I can't see any timeou

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-16 Thread Steve Steinitz
[sorry about previous message sent to the wrong thread] -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent acti

Re: [Scid-users] Making Scid Annotate to a Certain Depth

2011-10-16 Thread Steve Steinitz
Hi Hartmut, Hartmut Riedel wrote: > I did so for several books and I edited the Round-Tag. You can sort by > rounds. Thanks for the idea. I'm still looking for a non-desctructive way to accomplish this (not that round is so important). Maybe: take note of each game's round,

[Scid-users] Making Scid Annotate to a Certain Depth

2011-10-15 Thread Steve Steinitz
Hello, I'm trying to modify my copy of Scid to stop annotating each move when it reaches a depth of 13. i.e. I want to give it a large "time between moves in seconds", say 999, but let it go on to the next move when it reaches a depth of 13. There are surprisingly few programs which allow tha