Re: [Scid-users] Importing PGN

2010-01-16 Thread Pascal Georges
2010/1/16 Alexander Wagner > Pascal Georges wrote: > > Hi! > > (yellow is noted by a Y, no other colours seem to be supported nor any >>> markers). I think it would easy up transitions to Scid if we could >>> translate those things upon import (or allow scid to learn the other >>> syntax). Unfor

Re: [Scid-users] Importing PGN

2010-01-16 Thread Alexander Wagner
Pascal Georges wrote: Hi! >> (yellow is noted by a Y, no other colours seem to be supported nor any >> markers). I think it would easy up transitions to Scid if we could >> translate those things upon import (or allow scid to learn the other >> syntax). Unfortunately, I'm completely lost at the l

Re: [Scid-users] Importing PGN

2010-01-15 Thread Alexander Wagner
Pascal Georges wrote: Hi! >> Two questions about importing PGN data: >> >> - Is it possible to somehow strip textual comment and/or variations upon >> import? [...] > This is not possible. Too bad. Hm. >> - I just noted the following mapping when importing annotated PGN games >> from a small, a

Re: [Scid-users] Importing PGN

2010-01-15 Thread Pascal Georges
2010/1/14, Alexander Wagner : > Hi! > > Two questions about importing PGN data: > > - Is it possible to somehow strip textual comment and/or variations upon > import? I know that I can import the pgn and then strip them once the > game is loaded. However, this requires the game to fit into a game >

[Scid-users] Importing PGN

2010-01-14 Thread Alexander Wagner
Hi! Two questions about importing PGN data: - Is it possible to somehow strip textual comment and/or variations upon import? I know that I can import the pgn and then strip them once the game is loaded. However, this requires the game to fit into a game block. (Yes, I have still some "games" t