Hmmm... my idea is interesting, but it needs some work.
And sometimes engines throw up misconceived Mate lines too:
5R1k/8/7B/4p2p/pq6/4N3/6R1/6K1 b - - 5 56
1 [+5.21] 56. ... Kh7 (0.00)
2 [M2] 56. ... Kh7 57. Rg7+ Kxh6 58. Nf5# (0.01)
2 [+11.79] 56. ... Qxf8 57. Bxf8 h4 58. Kh2 h3 59. Kxh
Fulvio wrote:
> Very interesting, i didn't suppose that the engine can output so many info
> that
>
> scid get stucked simply parsing it.
> However "update idletasks" don't solve the problem.
> The point is that fileevents have higher priority than idletasks, so "update
> idletasks" refresh
On 02/19/2011 09:56 PM, Steven wrote:
Hi,
> Joost't wrote:
>
>> Yes, I posted about these stockfish anomalies before.
>> And have some ideas in handling this; although I also hope that next sf
>> releases will somehow start to behave...
> Stockfish 191 was very bad. I just upgraded to 2.0.1 an
Joost't wrote:
> Yes, I posted about these stockfish anomalies before.
>
> And have some ideas in handling this; although I also hope that next sf
> releases will somehow start to behave...
Stockfish 191 was very bad. I just upgraded to 2.0.1 and it seems better
behaved.
The way it loads
er there are many:
> info depth 11
> info depth 12
> info depth 13
> we should discard info with lower depth and process only the last one.
> Do you have other ideas?
>
>
>
>
>> Messaggio originale
>> Da: stevena...@yahoo.com
>> Data:
the buffer there are many:
info depth 11
info depth 12
info depth 13
we should discard info with lower depth and process only the last one.
Do you have other ideas?
>Messaggio originale
>Da: stevena...@yahoo.com
>Data: 19/02/2011 10.33
>A: "Fulvio"
>
Hmmm. I'm not so sure about the analysis changes and near mate positions -
the patch seems to perform worse than before.
Try this position
2Q1qk1r/2p5/8/8/8/6P1/6K1/5R2 b - - 0 5
, bring up stockfish and press "add move" till the end.
--
Hi Adrian
On 18/02/11, Adrian Petrescu wrote:
>It shows up fine for me;
Interesting. I got this
A non-text attachment was scrubbed...
Name: responsiveness.patch
Type: text/x-patch
Size: 19567 bytes
Desc: not available
Not sure what generated it. Maybe my mailing list
No problems here :>
One thing that still needs fixing is the engine sending multiple "mate in 3",
"mate in 2"... lines
for every depth. There's probably multiple ways to approach this, but which is
best ??
S.
-
It shows up fine for me; I've uploaded it to S3 for you:
http://apetresc-public.s3.amazonaws.com/responsiveness.patch
Cheers,
Adrian
On Fri, Feb 18, 2011 at 5:37 PM, Steve Steinitz wrote:
> Hi Fulvio,
>
> What a thoughtful and wide-ranging patch. I hope it gets tested
> and approved quickly.
>
Hi Fulvio,
What a thoughtful and wide-ranging patch. I hope it gets tested
and approved quickly.
The mailing list software removed your attachement. Is there
somewhere else I can get it to test it for you?
Cheers,
Steve
-
This patch fixes different issues to improve scid's responsiveness.
To test it open a "tree window", an "analysis engine" and move very fast
in a game with keyboard arrows or mouse wheel (if you always have a tree
window and an engine running, like me, you're gonna love this patch).
Please try
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