Re: [Scid-users] game annotation functionality

2009-03-23 Thread Alexander Wagner
marojodk wrote: Hi! >> - Open comment editor and place your comment (Ctrl-E) >> - Press store... >> > I think I already tried this, but either I'm doing it > wrong, or it doesn't work. Say, two possible moves are > 30.Ke5 and 30.Kf5. When I add a comment before 30.Ke5, it > shows up fine. However

Re: [Scid-users] game annotation functionality

2009-03-23 Thread Alexander Wagner
Michal Rudolf wrote: Hi! >>> Previously it was, so it is only the question of not >>> blocking all NAGs in GUI. >> Hm. Could try if that works. > Not a long time ago it was possible to enter variation, > take first move back and insert NAG. In fact, as only > post-move NAGs were supported by Scid

Re: [Scid-users] game annotation functionality

2009-03-22 Thread marojodk
Thanks for your reply! Some additional comments in the text: Alexander Wagner wrote: > maroj...@netscape.net wrote: > > Hi! > >> 1. Adding comments in front of a move. This is very useful >> for comments like "The idea is Ng3" of "Worse is Bb6 >> because of". Be aware that the same effect cannot b

Re: [Scid-users] game annotation functionality

2009-03-22 Thread Michal Rudolf
Alexander Wagner, niedziela, 22 marca 2009: >> Previously it was, so it is only the question of not >> blocking all NAGs in GUI. >Hm. Could try if that works. Not a long time ago it was possible to enter variation, take first move back and insert NAG. In fact, as only post-move NAGs were support

Re: [Scid-users] game annotation functionality

2009-03-22 Thread Alexander Wagner
Michal Rudolf wrote: Hi! >>"->",// $40 White has the attack (DR: ->) >>"->",// $41 Black has the attack (DR: ->) >> Clearly, $40 is different from $41, how to express this >> in symbols? (The problem is the same in UTF.) An idea >> would be to pre/append a + for white a - for blac

Re: [Scid-users] game annotation functionality

2009-03-22 Thread Michal Rudolf
Alexander Wagner, niedziela, 22 marca 2009: >There is another open point. How to deal with these type of >NAGS: >"->",// $40 White has the attack (DR: ->) >"->",// $41 Black has the attack (DR: ->) >Clearly, $40 is different from $41, how to express this in >symbols? (The problem i

Re: [Scid-users] game annotation functionality

2009-03-22 Thread Alexander Wagner
Michal Rudolf wrote: Hi! [7-bit table] > Many NAGs are present in most Unicode-enabled fonts, Sure. All of them should actually exist, many of them being well established symbols in math. > including freely available corefonts. Maybe we can provide > alternative version using these characters:

Re: [Scid-users] game annotation functionality

2009-03-22 Thread Michal Rudolf
Alexander Wagner, niedziela, 22 marca 2009: >maroj...@netscape.net wrote: > >Hi! > >> 2. Graphical annotation symbols. Maybe it's just me, but >> I'm hopeless at remembering $22 or $23 or strings similar >> to that. It doesn't compare to a zugzwang symbol. Although >> I agree that in general using

Re: [Scid-users] game annotation functionality

2009-03-22 Thread Alexander Wagner
maroj...@netscape.net wrote: Hi! > 2. Graphical annotation symbols. Maybe it's just me, but > I'm hopeless at remembering $22 or $23 or strings similar > to that. It doesn't compare to a zugzwang symbol. Although > I agree that in general using text instead of annotation > symbols is to be prefer

Re: [Scid-users] game annotation functionality

2009-03-21 Thread Israel Chauca Fuentes
I get the same behaviour on Mac, focus doesn't follow the mouse. Israel On Mar 21, 2009, at 2:22 PM, Chris Lott wrote: > On Sat, Mar 21, 2009 at 10:48 AM, Alexander Wagner > wrote: >> >> Could it be that there is a missundersanding? Focus follows >> mouse is a very common feature on Unix, but I

Re: [Scid-users] game annotation functionality

2009-03-21 Thread Chris Lott
On Sat, Mar 21, 2009 at 10:48 AM, Alexander Wagner wrote: > > Could it be that there is a missundersanding? Focus follows > mouse is a very common feature on Unix, but I don't think it > is generally known concept on Mac or Windows, possibliy > giving a usability problem there. I love it and use i

Re: [Scid-users] game annotation functionality

2009-03-21 Thread Alexander Wagner
maroj...@netscape.net wrote: Hi! > 1. Adding comments in front of a move. This is very useful > for comments like "The idea is Ng3" of "Worse is Bb6 > because of". Be aware that the same effect cannot be > achieved by adding a comment after the previous move! This is possible, however it might b

[Scid-users] game annotation functionality

2009-03-21 Thread marojodk
Hey, I've been following the posts on the mailing list for some time, and I thought I'dd add my two cents to try and help to improve Scid even further. Mostly, generic Scid is excellent. Almost everything is possible, it's just not that easy to see how. Therefor, I think it's a fabulous idea to

Re: [Scid-users] game annotation bug (minor)

2009-03-09 Thread Joost 't Hart
Hi Pascal, Just a general suggestion: There is no need to take a defensive position here. I really want to help making scid a better thing than it is, and I simply report what I do not understand or like. That's all. More info below. Cheers, Joost. Pascal Georges wrote: > > > 2009/3/9 Joost

Re: [Scid-users] game annotation bug (minor)

2009-03-09 Thread Pascal Georges
2009/3/9 Joost 't Hart > Hi, > > [cvs - Linux] > > 1) Set the cursor in the PGN window at the one-before-final position of > a game (that extends beyond some known opening line). > 2) Open an engine. I use deep shredder 11 (UCI), for that matter. > 3) Open the annotation dialog, enable book usage

[Scid-users] game annotation bug (minor)

2009-03-09 Thread Joost 't Hart
Hi, [cvs - Linux] 1) Set the cursor in the PGN window at the one-before-final position of a game (that extends beyond some known opening line). 2) Open an engine. I use deep shredder 11 (UCI), for that matter. 3) Open the annotation dialog, enable book usage and opening error finding (e.g. 12)

Re: [Scid-users] Game annotation

2007-04-19 Thread pgeorges
Michal Rudolf a écrit : > One more blunder that can be detected: > - resigning in a good position > - accepting a draw in a better position > For the first case, this means to check coherency between game result and last position evaluation. For the second case, I don't think this is part of th

Re: [Scid-users] Game annotation

2007-04-19 Thread pgeorges
Michal Rudolf a écrit : > That, as well as threshold, is engine-dependent. Crafty is usually using > higher values, that is, +1 may not be much. On the other hand, for Rybka +0,7 > may already be winning advantage. So, I suppose it is best to make it > configurable. > ok, I will make everythin

Re: [Scid-users] Game annotation

2007-04-19 Thread Michal Rudolf
One more blunder that can be detected: - resigning in a good position - accepting a draw in a better position -- Michal Rudolf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 e

Re: [Scid-users] Game annotation

2007-04-19 Thread Michal Rudolf
pgeorges, czwartek, 19 kwietnia 2007: >The other way is already treated : if the score increases and the game >was already dead (that is with white the score increases from 6 to 8) , >you will not get any extra ! or !! >On the other hand if you win a queen, then 10 moves later lose a rook >becaus

Re: [Scid-users] Game annotation

2007-04-19 Thread pgeorges
Michal Rudolf a écrit : > Game annotation is a nice features, but I think it can be improved: > > In order of importance: > * check absolute evaluation: change from +9 to +6 shouldn't get ??, it > probably shouldn't even get ?, on the other hand change from +0.7 to -0.7 > probably require much mo

[Scid-users] Game annotation

2007-04-18 Thread Michal Rudolf
Game annotation is a nice features, but I think it can be improved: In order of importance: * check absolute evaluation: change from +9 to +6 shouldn't get ??, it probably shouldn't even get ?, on the other hand change from +0.7 to -0.7 probably require much more than ?!; * perhaps configurable