Re: [Scid-users] Annotation idea

2009-03-10 Thread Alexander Wagner
Joost 't Hart wrote: Hi! >> - what is the benefit of going backward ? What will be >> the real improvement ? A +3 % in annotation quality ? > > For proper games, the benefit can be huge. It is not > efficiency, because I cannot tell the engine to go up to a > certain ply depth (unfortunately).

Re: [Scid-users] Annotation idea

2009-03-09 Thread Joost 't Hart
Pascal Georges wrote: > I don't want to deter you I am afraid the code in addAnnotation{} did already. For me it is not that easy to grasp what is going on there. From a software design perspective, it is simply unfortunate that both autoplay{} and addAnnotation{} do move-order business. > b

Re: [Scid-users] Annotation idea

2009-03-09 Thread Pascal Georges
I don't want to deter you but : - variations can be annotated (so also backward !) ; - what is the benefit of going backward ? What will be the real improvement ? A +3 % in annotation quality ? - It is a question of hash : do you know how long it takes to fill 100 Mo of hash ? - think of move 50 w

Re: [Scid-users] Annotation idea

2009-03-09 Thread Alexander Wagner
Joost 't Hart wrote: Hi! > Implementing this part was fairly easy (taking your 2nd > thoughts below into account as well), but the tricks (for > me, at least) are still to [...] > good one (e.g. p1 - p2 >= 0). The comment applies to > position (p2) and the variation is the better alternative > f

Re: [Scid-users] Annotation idea

2009-03-09 Thread Joost 't Hart
Alexander Wagner wrote: > Joost 't Hart wrote: > > Hi! > >> When using an engine with some hash-capabilities, it is >> seriously beneficial to annotate a game end-to-start, >> instead of start-to-end. > > This is on the agenda for quite a while. It would be great > if you want to check into this is

Re: [Scid-users] Annotation idea

2009-03-09 Thread Alexander Wagner
Joost 't Hart wrote: Hi! > When using an engine with some hash-capabilities, it is > seriously beneficial to annotate a game end-to-start, > instead of start-to-end. This is on the agenda for quite a while. It would be great if you want to check into this issue. > I was trying to figure out how

[Scid-users] Annotation idea

2009-03-09 Thread Joost 't Hart
Hi, When using an engine with some hash-capabilities, it is seriously beneficial to annotate a game end-to-start, instead of start-to-end. I was trying to figure out how to accomplish this. Code sits in main.tcl/autoplay{}, right? I guess the current default proceeding is as follows. 1) An as