Re: [Scid-users] Annotating Games

2008-09-21 Thread Pascal Georges
2008/9/21 Alexander Wagner <[EMAIL PROTECTED]> > > By the way I find some dialog boxes in Scid a bit ugly ... >> > > What do you have in mind here and what is your definition of > "ugly"? Just in case some of those few I did need > improvement. > The various options are not always aligned and gro

Re: [Scid-users] Annotating Games

2008-09-21 Thread Alexander Wagner
Pascal Georges wrote: Hi! >> crosschecking with another engine... However, the >> engine eval values in the graphical display might be >> very usefull to identify a blunder one made. To graph >> it, well one needs the values first. One could then >> probably check in more eas

Re: [Scid-users] Annotating Games

2008-09-19 Thread Alexander Wagner
Pascal Georges wrote: Hi! > This means another option in an overcrowded dialog box > (that even does not fit in low resolution screens). Life is a complex thing. Nobody ever stated it is simple. > Is it a really useful thing ? Up to discussion, thats why I worte this mail anyway ;) I'd find i

Re: [Scid-users] Annotating Games

2008-09-19 Thread Pascal Georges
2008/9/15 Alexander Wagner <[EMAIL PROTECTED]> > Hi! > > I'm currently playing arround with the annotation feature of > Scid. Some comments here: > > - I'd find it usefull if I could just add the engines > evaluation values (without the actual lines). This just > results in a "generate score g

[Scid-users] Annotating Games

2008-09-15 Thread Alexander Wagner
Hi! I'm currently playing arround with the annotation feature of Scid. Some comments here: - I'd find it usefull if I could just add the engines evaluation values (without the actual lines). This just results in a "generate score graph" function. E.g. in games where I added my own varia