Re: [Scid-users] 16.7mio game limit

2013-04-21 Thread stephen williamson
On Sun, Apr 21, 2013 at 02:04:29PM +0100, stephen williamson wrote: > Actually I think there was quite a lot of interest a couple of months > ago. Many people offered to contribute (myself included) who had had > no involvement in the project before. One guy, Joao I think, offered > to project ma

Re: [Scid-users] 16.7mio game limit

2013-04-21 Thread Chris Bannister
[Please don't top post: http://catb.org/jargon/html/T/top-post.html] On Sun, Apr 21, 2013 at 02:04:29PM +0100, stephen williamson wrote: > Actually I think there was quite a lot of interest a couple of months > ago. Many people offered to contribute (myself included) who had had > no involvement

Re: [Scid-users] 16.7mio game limit

2013-04-21 Thread stephen williamson
. From: Chris Bannister To: scid-users@lists.sourceforge.net Sent: Sunday, 21 April 2013, 9:21 Subject: Re: [Scid-users] 16.7mio game limit On Sun, Apr 21, 2013 at 11:28:22AM +0200, Nicolai Lissner wrote: > > Therefore I would vote for SI5 and using 32bit i

Re: [Scid-users] 16.7mio game limit

2013-04-21 Thread Chris Bannister
On Sun, Apr 21, 2013 at 11:28:22AM +0200, Nicolai Lissner wrote: > > Therefore I would vote for SI5 and using 32bit integer instead 24bit :) > :) I don't think a vote gets you anywhere. If you can come up with a suitable patch, it is more likely to be accepted. Remember, someone has to actually

Re: [Scid-users] 16.7mio game limit

2013-04-21 Thread Nicolai Lissner
On Sun, Apr 21, 2013 at 10:18:04AM +0200, Alexander Wagner wrote: > Sounds like it should be changed only if one is going for some si5. > > Just out of shear curiosity: is 16.7e06 indeed a "real world" limit? > I mean, are there larger databases of /sensible/ games? AFAIK even > cb online is only

Re: [Scid-users] 16.7mio game limit

2013-04-21 Thread Alexander Wagner
On 04/19/2013 05:04 PM, Fulvio wrote: Hi! >> I've found scid has a limit of 16.7 million (2^24) games per database, >> is there an easy way to change this to 32bit or something? >> >> > Easy: i don't think so. > > However the code already use a 32bit uint as gameNumberT. > I looked at src/index.h

Re: [Scid-users] 16.7mio game limit

2013-04-19 Thread Gregor Cramer
The limit of 24 bit cannot be exceeded, because the index header is storing the number of games with 24 bit. Two numbers are reserved (0 and last), this means the maximal number of games is in fact 2^24 - 2 (= 16.777.214). Gregor ---

Re: [Scid-users] 16.7mio game limit

2013-04-19 Thread Fulvio
n...@gnuffy.net wrote: > Hi, > I've found scid has a limit of 16.7 million (2^24) games per database, > is there an easy way to change this to 32bit or something? > > Easy: i don't think so. However the code already use a 32bit uint as gameNumberT. I looked at src/index.h: const gameNumberT M

[Scid-users] 16.7mio game limit

2013-04-18 Thread nl
Hi, I've found scid has a limit of 16.7 million (2^24) games per database, is there an easy way to change this to 32bit or something? -- Precog is a next-generation analytics platform capable of advanced analytics on sem