On Sun, Apr 21, 2013 at 02:04:29PM +0100, stephen williamson wrote:
> Actually I think there was quite a lot of interest a couple of months
> ago. Many people offered to contribute (myself included) who had had
> no involvement in the project before. One guy, Joao I think, offered
> to project ma
[Please don't top post:
http://catb.org/jargon/html/T/top-post.html]
On Sun, Apr 21, 2013 at 02:04:29PM +0100, stephen williamson wrote:
> Actually I think there was quite a lot of interest a couple of months
> ago. Many people offered to contribute (myself included) who had had
> no involvement
.
From: Chris Bannister
To: scid-users@lists.sourceforge.net
Sent: Sunday, 21 April 2013, 9:21
Subject: Re: [Scid-users] 16.7mio game limit
On Sun, Apr 21, 2013 at 11:28:22AM +0200, Nicolai Lissner wrote:
>
> Therefore I would vote for SI5 and using 32bit i
On Sun, Apr 21, 2013 at 11:28:22AM +0200, Nicolai Lissner wrote:
>
> Therefore I would vote for SI5 and using 32bit integer instead 24bit :)
>
:) I don't think a vote gets you anywhere. If you can come up with a
suitable patch, it is more likely to be accepted. Remember, someone has
to actually
On Sun, Apr 21, 2013 at 10:18:04AM +0200, Alexander Wagner wrote:
> Sounds like it should be changed only if one is going for some si5.
>
> Just out of shear curiosity: is 16.7e06 indeed a "real world" limit?
> I mean, are there larger databases of /sensible/ games? AFAIK even
> cb online is only
On 04/19/2013 05:04 PM, Fulvio wrote:
Hi!
>> I've found scid has a limit of 16.7 million (2^24) games per database,
>> is there an easy way to change this to 32bit or something?
>>
>>
> Easy: i don't think so.
>
> However the code already use a 32bit uint as gameNumberT.
> I looked at src/index.h
The limit of 24 bit cannot be exceeded, because the index header
is storing the number of games with 24 bit. Two numbers are
reserved (0 and last), this means the maximal number of games
is in fact 2^24 - 2 (= 16.777.214).
Gregor
---
n...@gnuffy.net wrote:
> Hi,
> I've found scid has a limit of 16.7 million (2^24) games per database,
> is there an easy way to change this to 32bit or something?
>
>
Easy: i don't think so.
However the code already use a 32bit uint as gameNumberT.
I looked at src/index.h:
const gameNumberT M
Hi,
I've found scid has a limit of 16.7 million (2^24) games per database,
is there an easy way to change this to 32bit or something?
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