Hi,
When I annotate a game, and check the check opening option, the engine stops
after 12 moves. I think that this is because the default number of moves to
check for the opening is 12. In fact, my "work around" for this bug is to
increase this number to the maximum 20, this way at least we rea
Definite improvement!
On Feb 28, 2010, at 6:51 AM, Alexander Wagner wrote:
> Bruno Rizzuti wrote:
>
> Hi!
>
>> - Icons within the main windows can be changed.
>
> http://www.stellarcom.org/scid/newicons.png
>
> What do you think? I just replaced icons where I've found a replacement
> in the
Hi all,
I have just realized that while annotating many games, scid will stop if it
finds a game with mate. Is this the intended behavior?
Example, say I have 2 games to annotate in batch mode.
If the first game finishes with mate, scid will not continue to the next game,
the engine stops and
I'm a new Scid user. I simply want to thank all those that contributed to this
project. Scid should change its name to 'Amazing'.
Thank you,
Rick Heldmann
--
Download Intel® Parallel Studio Eval
Try the new software tool
On Dec 3, 2008, at 7:14 PM, Jose Luis Cuadros wrote:
> where can i find a step by step to complie scid in mac os x
> I have this error:
>
> configure: Makefile configuration program for Scid
> Tcl/Tk version: 8.4
> Your operating system is: Darwin 9.2.1
> Location of "tcl.h": not fou
6 months
Rick
On Sep 5, 2008, at 4:48 PM, Pascal Georges wrote:
> Just to animate things : when do we switch to Tcl/Tk 8.5 ?
>
> No debate please, no explanation, just pick a choice :
>
> [ ] Now, for next release (planned in a few months)
> [ ] In 6 months
> [ ] In one year
> [ ] Never, Tk 8.4
On Jul 29, 2008, at 3:09 PM, Alexander Wagner wrote:
> I'm not sure what they mean by storing analysis for later
> reuse. This sounds also very interesting but I'm not sure
> how it should work with a standard engine as the whole
> hash-tree is lost once the engine closes. However, I found
> that
Hi, there -
There is some further info about Rybka Acquarium, the new GUI for
Rybka on ChessCafe:
http://www.chesscafe.com/text/chessok21.pdf
http://www.chesscafe.com/text/chessok22.pdf
Very interesting stuff!!
There are plans also to move Rybka 3.0 onto other platforms but I
haven't read a
hi--
HT stands for hash table. Crafty has found the particular line in the
hash table fro a previous evaluation.
Rick
On Mar 27, 2007, at 1:54 PM, Daniel Jacobsen wrote:
What does {HT} mean in a Crafty variation?
-
T
Hi, Pascal --
I am compiling 3.6.9 on a MacBookPro and reach the following error
when I reach the section that compiles crafty:
cd engines/crafty-20.14/ && make linux && cd ../../
make target=LINUX \
CC=gcc CXX=g++ \
CFLAGS=' -Wall -pipe -D_REENTRANT -march=i686 -O3 \
On Mar 11, 2007, at 5:28 AM, pgeorges wrote:
> Hi,
>
> Now Scid can annotate a whole database, (all moves for each game or
> only
> the opening phase).
Nice. I assume we can filter the base and perform the annotations
just on the flittered games?
> When a game is annotated, it will be saved
Repeating --
For some reason the mailing list is stripping my reply, so I will one
more time.
There is also the command line utility pgnscid which converts a pgn
file to a scid database.
You can then open that in scid and append it to your main database or
just place a filtered subset
of Pe
>>Peter Horst a écrit :
>>I want to import a large number (~100) of individual pgn files into a
>>Scid database. I'm under the impression that I can only import 4 at a
>>time. Is this correct? If not, what is the correct procedure? Worse
>>comes to worst, I can always stitch the pgn files togethe
Peter Horst a écrit :
I want to import a large number (~100) of individual pgn files into a
Scid database. I'm under the impression that I can only import 4 at a
time. Is this correct? If not, what is the correct procedure? Worse
comes to worst, I can always stitch the pgn files together with a
14 matches
Mail list logo