Re: [Scid-users] buffer overflows

2020-07-24 Thread Lionel
This may be related to a long-known bug that exists in both Scid and Scid vs PC. If you are adding or deleting moves/variations in a complex game tree that has a non-standard start and a FEN string with a 'fullmove number' other than one, you're likely bumping up against this edge case. Hist

Re: [Scid-users] buffer overflows

2020-07-24 Thread Fulvio Benini via Scid-users
Hi Greg, thanks for the detailed analysis. My guess is it doesn't depend on the engine but it is triggered when the analyzed move is added to the current (probably complex) game. It is pretty easy to debug SCID on Linux, something like: sudo apt-get install build-essential gdb cmake tcl-dev git cl