The limit of 24 bit cannot be exceeded, because the index header
is storing the number of games with 24 bit. Two numbers are
reserved (0 and last), this means the maximal number of games
is in fact 2^24 - 2 (= 16.777.214).
Gregor
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n...@gnuffy.net wrote:
> Hi,
> I've found scid has a limit of 16.7 million (2^24) games per database,
> is there an easy way to change this to 32bit or something?
>
>
Easy: i don't think so.
However the code already use a 32bit uint as gameNumberT.
I looked at src/index.h:
const gameNumberT M