Hmmm - it does reduce load for big pgn, but at the cost of fairly poor PGN
responsiveness.
Modern systems probably don't need this patch ?
And the 'devnull' (shoudl be 'nooutput') approach is not much of a time
saver really for the extra code imho.
The main problem with the pgn window of course i
Here is another approach for making the interface more responsive.
0001-Delay-refresh-while-speeding-through-game.patch
Description: Binary data
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