I can't make Shredder Classic 4 crash.
And your continue is in the wrong place - though i'm not sure it should make
any diff. Using
"after 1500 autoplay"
means autoplay can get interupted altogether. It should be just
"autoplay"
I have:
if { $t == "depth" } {
incr i
set uciInfo(depth$n)
Hi Steven,
On 27 Oct 11, at 12:29pm, Steven wrote:
> This command is still in analysis.tcl, but has been removed from tkscid.cpp.
> It's a known bug that hasn't been fixed. (You can probably reinsert
> sc_pos_analyze yourself).
I haven't gotten that error yet. I will work on understanding wha
I should mention that Wish-8.5.10 has some nasty ttk:: bugs that affect Scid in
a couple of places, and this version should be avoided.
For eg:
Start Scid
Press control-shift-s (setup board appears)
Press escape (setup board dissappears)
Press control-shift-s (Scid crashes)
There probably othe
Hi Steve
I got an error with "sc_pos analyze" in my testing.
This command is still in analysis.tcl, but has been removed from tkscid.cpp.
It's a known bug that hasn't been fixed.
(You can probably reinsert sc_pos_analyze yourself).
> > but it may be possible to do without a rewrite. Just
> the
Hi Steven,
I was hoping for replies from you and Joost :)
On 27 Oct 11, at 4:14am, Steven wrote:
> To achieve your ends you just need a better control structure (more or less
> meaning a full rewrite i fear ;>)
>
> With something like
>
> while (not end of batch) {
> while (not end of game)
Sorry for fumbling my answer to Fernando's question: I was simply
pointing out where to look.
Franz has the better answer and wins the Internet.
* * *
I believe there were tentatives to add sorting fonctionalities in the
Gamelist window.
The documentation suggest to sort table bases by ECO for
I will have a look, but this may take some time, as I am busy at the moment.
Gerd
-Ursprüngliche Nachricht-
Von: Steven [mailto:stevena...@yahoo.com]
Gesendet: Mittwoch, 26. Oktober 2011 19:26
An: Philipp Enöckl
Cc: Scid Users List
Betreff: Re: [Scid-users] Bugreport Board Searc
I can reproduce this bug.
Gerd did some heavy stuff with the filter, but i haven't tried to debug SCID's
code, so i'm not sure of the cause. Perhaps it's something trivial. I think i
even had a crash messing around with this, but can't easily reproduce.
How i missed this feature in Scid vs. P
> > In normal operation the timer callback operation
> (search for autoplay) makes the next move on the board and
> restarts the timer. A kind of self propelling mechanism,
> which stops at the end of the game.
Actually, this "after $autoplayDelay autoplay" sucks badly, and makes the whole
thing
Hi Fernando,
In the File Menu - Maintenance - Mainenance Window
Autoload game number..
here you can choose load last game
Franz
Am Mittwoch, 26. Oktober 2011, 10:08:30 schrieb Fernando Cristancho:
> Hi!
>
> Does anyone know how to make scid sort a table base in a time order such
> that the m
On Wed, Oct 26, 2011 at 5:26 PM, Ben St-Pierre wrote:
Hi,
> Hello,
>
> In the File menu, there is Maintenance, where you can Sort database
> according to anything you'd like. More or less, depending on what you
> like, of course.
True, but there is no "reversed order" flag, which is what Ferna
Hello,
In the File menu, there is Maintenance, where you can Sort database
according to anything you'd like. More or less, depending on what you
like, of course.
Tell me if that works for you.
--
The demand for IT netwo
Hi!
Does anyone know how to make scid sort a table base in a time order such
that the most recent games appear first? It should be a matter of one or two
clicks, kind of 'invert order criteria', but I haven't found how.
It is a bit irritating that scid shows me always those old games that I
don'
Hi Joost,
On 26 Oct 11, at 8:03pm, Joost 't Hart wrote:
> In normal operation the timer callback operation (search for autoplay) makes
> the next move on the board and restarts the timer. A kind of self propelling
> mechanism, which stops at the end of the game.
Ah. It would have taken me a l
On Wed, Oct 26, 2011 at 8:32 AM, Steve Steinitz
wrote:
Hi,
> Hi,
>
> OK, I now understand that engine.cpp is just for quick analysis when showing
> legal moves etc.
>
> Analysis.tcl has an interesting routine called addAnnotation but I'm not sure
> if its invoked by the game annotation feature
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