Hi,
1) Put some non-initial position on the board
2) Open the engine window with a uci engine
3) Start the engine
4) Click the "show analysis board" icon
5) Observe that the analysis board appears but is stuck at the initial
position. It should be updated according to the end of the engine's most
On Jun 19, 2011, at 5:30 AM, f...@libero.it wrote:
>> My system throws an error for this:
>> - ttk::bindMouseWheel $w.glist "glist.ybar_ $w.glist"
>> -> invalid command name "ttk::bindMouseWheel"
>> Instead i use
>> + bindMouseWheel $w.glist "glist.ybar_ $w.glist"
>>
> Thanks, i forgot to catch
>>> BTW: your addition of best games to the database
>>> switcher. I'm not sure that this is sensible all the
>>> time. I admit that I use the switcher just for what its
>>> name says: switching databases. For this reason I'd like
>>> to have a _small_ window. Usually it's 2x2 bases not
>>> larger
> On 05/29/11 16:24, Fred Mellender wrote:
>
> Hi!
>
>> I would like to see a general scripting capability that would have
>> commands for all the menu items in SCID as well as keyboard shortcuts.
>> As an example project: construct "mate in one" puzzles (which I have
>> done via the current inte
On 06/19/11 17:31, f...@libero.it wrote:
Hi!
>>> I cannot understand this. can you try: git reset --hard
>>> HEAD^1 (this will completely delete my last patch that
>>> modify the db switcher window) and see if solves the
>>> problem?
>>
>> It does. So it's definitely in your last changes. I'm
On 06/19/11 18:18, f...@libero.it wrote:
Hi Fulvio,
Completely off-topic, but can you try to think of an idea why all your
contributions to the list start a new topic, even if you reply to an
existing thread? This makes following the discussion a lot harder...
Keep up the good work, btw!
Chee
I understand your point and i agree with you, however there are some technical
difficulties to a fully general purpose gameslist window:
1) In fact glist windows are independent and there are no problems with
multiple instances.
However glist.create need a layout string to save differents column
On 06/19/11 16:37, Alexander Wagner wrote:
Hi,
> On 06/01/11 23:02, Mike Morrison wrote:
>
> Hi!
>
>> I don't seem to be able to recreate the problem now... followed my own steps
>> below and it didn't happen this time. Well, I'll keep an eye on it when
>> I'm adding comments, and if it pops
>Messaggio originale
>Da: aw-li...@stellarcom.org
>Data: 19/06/2011 16.13
>
>> In fact, i wrote a workaround to deal with right-click
>> over headings in the new best games window with tk<
>> 8.5.9. Can you please confirm that it works?
>
>Hm, depending on what you want to achieve. I actua
On 06/01/11 23:02, Mike Morrison wrote:
Hi!
> I don't seem to be able to recreate the problem now... followed my own steps
> below and it didn't happen this time. Well, I'll keep an eye on it when I'm
> adding comments, and if it pops up again, I'll report back!
Your comments should get stor
On 05/29/11 16:24, Fred Mellender wrote:
Hi!
I would like to see a general scripting capability that would have
commands for all the menu items in SCID as well as keyboard shortcuts.
As an example project: construct "mate in one" puzzles (which I have
done via the current interface to SCID, g
On 06/19/11 13:04, f...@libero.it wrote:
Hi!
>>> I suppose you have a tk version< 8.5.9
>>
>> Right. Debian stable is at 8.5.8. I think to avoid
>> trouble with any distribution we should be compatible to
>> that. Debian squeeze is pretty new now, still most other
>> distributions, even the pro
Hello,
the new widget has in addition to its internal functionality other
advantages. For example it can be docked, what the old best games window did
not allow. It seems also no problem that multiple instances can exist at the
same time. So my question is why to connect it hardcoded to e.
>Messaggio originale
>Da: stevena...@yahoo.com
>Data: 18/06/2011 11.54
>A: "f...@libero.it",
>Ogg: Re: [Scid-users] New "Best tree games" window
>
>Haha ... after a brief look, code is pretty amazing.
>
>I think the switcher uses a distinct filter cache from the gamelist ?
Yes, db switcher
>Messaggio originale
>Da: gerd.lorsch...@onlinehome.de
>Data: 18/06/2011 20.31
>A: ,
>Cc:
>Ogg: AW: [Scid-users] New "Best tree games" window
>
> Hello,
>
>I just did a first test of the new code. I like the new window. It looks
>like actual technology and not something from the l
On 05/29/11 22:36, Fred Mellender wrote:
Hi!
> Search/Header/PGN contains text: #
>
> I.E. search the pgn text for the octothorpe (which is used to denote
> checkmate in PGN).
Notice that free text search is _really slow_ for large bases.
--
Kind regards,/ War
On 06/01/11 13:57, Jan Krabbenbos wrote:
Hello Jan!
> Is there anybody who has experience how to connect a DGT EBoard with SCID
> under Windows? Is it just compiling dgtdrv and connect this through an Input
> Engine with the board? I have a customer asking this and have not done this
> yet mys
On 06/17/11 15:44, f...@libero.it wrote:
Hello Fulvio!
> I pushed into the git repository the code for the new
> dockable "best tree games" window:
I fear I have to report some issues. First of all please
keep in mind not to break classical mode, this is
imperative.
Anyway, the first issue I se
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