On 02/23/2011 12:00 PM, Joost 't Hart wrote:
>>>In version 4.3, I've started seeing errors during engine annotation. It may
>>>be dependant on the "Mark Exercise" option. I was able to finish the game's
>>>annotation by turning that option off.
>>I will check and repair this ASAP (which will be
Thanks for that suggestion. I must say, though, that if Scid has this
number handy, it should be an option to have it written out at export
time. That's a whole lot less work for the user than the procedure you
suggest. I understand that this may be a rather specialized need.
Best, Mark
On Wed
On 02/23/2011 07:01 PM, Gerd Lorscheid wrote:
> Hello,
>
> I am sorry! I will have a look. But it will take some days, because the code
> has changed a bit and needs to be adapted.
:-)
It is a simple merge, fortunately.
Just run a diff 1.65 -> 1.66 and copy the result into the latest version.
C
Hello,
I am sorry! I will have a look. But it will take some days, because the code
has changed a bit and needs to be adapted.
Gerd
-Ursprüngliche Nachricht-
Von: Joost 't Hart [mailto:joost.t.h...@planet.nl]
Gesendet: Mittwoch, 23. Februar 2011 18:32
An: scid-users@lists.sourceforge.ne
On 02/23/2011 12:00 PM, Joost 't Hart wrote:
Hi,
> On Wed, Feb 23, 2011 at 11:23 AM, Steve Steinitz
> wrote:
>
> Hi,
>
>> Hi
>>
>> I'm liking Scid more and more. Thanks again to the contributors.
>>
>> I hope this the right place to mention a possible bug.
>>
>> In version 4.3, I've started se
On 02/23/2011 05:43 PM, Mark Morss wrote:
Hi,
> When I export a file of PGN games, I discover if WhiteElo and/or
> BlackElo appear within parentheses in the game list, they are not
> supplied at all in the exported PGN tags. I also discover, when I
> browse one of these games in Scid, again this
When I export a file of PGN games, I discover if WhiteElo and/or
BlackElo appear within parentheses in the game list, they are not
supplied at all in the exported PGN tags. I also discover, when I
browse one of these games in Scid, again this info is not shown.
Further when I load one of these gam
On Wed, Feb 23, 2011 at 11:23 AM, Steve Steinitz
wrote:
Hi,
> Hi
>
> I'm liking Scid more and more. Thanks again to the contributors.
>
> I hope this the right place to mention a possible bug.
>
> In version 4.3, I've started seeing errors during engine annotation. It may
> be dependant on the
Hi
I'm liking Scid more and more. Thanks again to the contributors.
I hope this the right place to mention a possible bug.
In version 4.3, I've started seeing errors during engine
annotation. It may be dependant on the "Mark Exercise" option.
I was able to finish the game's annotation by t
Hmmm.. most apps use MAX_PATH or PATH_MAX, but Scid
seems to use "512", so filename length is probably not the problem.
src/common.h:
--
// File-related Types
typedef char fileNameT [512];
typedef uintfileLengthT;
--
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