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Cheers,
Adrian
2011/1/2 Rudolf Jacobs
>
>
>
>
> Mit freundlichen Grüßen / Yours sincerely
>
>
>
> Rudolf Jacobs
>
> Dürerstraße 6 a
>
> 64291 Darmstadt-Arheilgen
>
> Germany
>
>
>
> T
Mit freundlichen Grüßen / Yours sincerely
Rudolf Jacobs
Dürerstraße 6 a
64291 Darmstadt-Arheilgen
Germany
Tel. +49 (0 61 51) 3927774
Fax +49 (0 61 51) 6279613
Mobil + 49 (01 51) 20170422
eMail: jacobs-darmst...@web.de
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sorry boys, I dont understand the hint you are told me below. You are meant
that I have to download scid 4.2.2 again and re-install it? Or is better
stay in until the closing new version of SCID?
Regards
Esteban
PD: I understand the limits of sorting a unindexed databaseup o 10^6, but is
very n
Hi, all,
applying a second filter to restrict a previous search doesn't seem to
work for me in Linux with current CVS version.
I refer to the 'Add (restrict filter)' option that appears in all the
search dialogs and I have tested it with a Repertoire search after a
rating>2400 search and the othe
On 01/02/2011 12:17 PM, Alexander Wagner wrote:
> On 12/25/10 10:11, Joost 't Hart wrote:
>
> Hi!
>
>> Following Chris' request on the end-D, I played a bit with the html
>> export and noticed that the opening/closing html text
>> (Options/Exporting/HTML file text) is not applied when exporting to
On 01/02/2011 11:19 PM, Chris Lott wrote:
Well, now I am wondering if it wouldn't be possible-- theory about
UUIDs notwithstanding-- to come up with procedures for group
contribution to ensure higher quality? So, instead of adding
willy-nilly, try to prevent the "garbage in?"
http://www.worldwi
Chris,
> Well, now I am wondering if it wouldn't be possible-- theory about
> UUIDs notwithstanding-- to come up with procedures for group
> contribution to ensure higher quality? So, instead of adding
> willy-nilly, try to prevent the "garbage in?"
I agree with you: we need to prevent garbage in
Hello,
You're right in saying that I am hinting at something like a
combination of unique and natural keys. Never thought of that.
I believe the smart duplicate detection problem is not solvable, at
least not in a logical way. We need reality to tell us at what move
Bardeleben exactly resigned
Well, now I am wondering if it wouldn't be possible-- theory about
UUIDs notwithstanding-- to come up with procedures for group
contribution to ensure higher quality? So, instead of adding
willy-nilly, try to prevent the "garbage in?"
c
On Sun, Jan 2, 2011 at 1:14 PM, Gerd Lorscheid
wrote:
>
Hi,
you still have the problem, that two users on two systems enter the same
game. Now these two games are duplicates viewed from their internal database
ids, but not for me. Unique IDs in databases are mainly useful to allow
quick referencing inside of the database. What we would need and
> unique IDs to ensure a *high-quality* cannot be achieved. How should the ID
> be calculated?
The ID is simply given and maintained by the database facility. In
relational database theory, I believe that to have unique IDs is
axiomatic. I am not sure that it's possible to have relational
datab
Al worked fine until the updates that were committed on Dec 20th.
That is:
filter.cpp 1.4
filter.h 1.4
tkscid.cpp 1.61
tkscid.h 1.18
and probably some other updates (how the to find this out?) broke
this part.
Before those it was fine.
Happy puzzling,
Joost.
On 01/02/2011 10:27 PM, Joost
Hi Gerd,
1) Just load a game, click on the white player's name and ask for his
report playing white.
Today a the wrong report on all games in the base is generated after a
long time, and the filter is not there...
2) Start setting the filter using header search for this player and open
the
> Do you mean the "Tools->Capture Current Board" feature ? It works fine for
> me.. but requires the "TkImg" package for png support.
Yes, I mean this feature. I do not think it comes with the compiled
versions of Scid for Win and Mac.
Someone who does not know about LaTeX should find it strang
Let me say I really suspect a filter operation.
1) Couple of weeks back the player report worked flawlessly. Cannot make
a firm statement as to the precise date, though.
2) When I first set a filter on "the white player" - so only his white
games are in the game list, and then run the player re
On 01/02/2011 09:26 PM, Axel Moser wrote:
> Hi Joost,
>
> on my laptop it completed but took quite a while with the result being
> the one shown in my last mail.
Hm, I just killed the application after a few minutes; not as patient as
you are :-)
The result is bogus anyway...
> I tried it with o
Hello,
I checked the following: Open a large database, select a game with a known
player, click on tools->player information, click on player report and select
the player.
The program runs into trouble, because the heap is overwritten by somebody when
the report is generated
Hi Joost,
on my laptop it completed but took quite a while with the result being
the one shown in my last mail.
I tried it with other players as well, same result. Annother thing i
came across is: wenn I load a game in my huge db and wanna lets say
filter all games of the white player, it doesn't
Hi Axel,
You having spotted this: The player report functionality seems entirely
broken at my end (using a HUGE database).
It does not complete at all :-(
Gents, another side-effect of the recent filter-thingy?
Cheers,
Joost.
On 01/02/2011 08:19 PM, Axel Moser wrote:
Hi all,
today I compi
Well, that aspect of things is beyond my ken... but I am interested in
contributing to such a project seeing as how I am going to otherwise
be left creating such a thing on my own anyway!
c
On Sun, Jan 2, 2011 at 9:52 AM, Benoit St-Pierre wrote:
> This project dates to the days me and Alex were
Hello,
unique IDs to ensure a *high-quality* cannot be achieved. How should the ID
be calculated? Experience shows that any attributes of a game can be
inconsistent: names, location, date, result and even moves. So the only
solution is to have smart duplicate checking. Scid has one 60 time
> Steve, does ScidvsPC sort all games in filter?
Not sure what you mean, but i haven't added any extra sorting
routines to the tree feature.
In the gamelist, clicking on column title will sort database
, but unfortunately also resets filter at the same time.
This is why the "column numbers" chang
Hi all,
today I compiled SCID from CVS to check the strg+c fix issued earlier -
it works excellently, thx!
Now that I migrated (finally) completely over to SCID, I wanted to check
the player report feature. I choose LD Nisipeanu and wanted to create a
report with him playing the white pieces. I g
> > A friend of mine is using Scid to work on studies and
> would like to be
> > able to print chess diagrams from Scid.
> >
> > My own solution is to print the window from the OS,
> but it does not
> > work well for him.
> >
> > I presume that there are no facility currently for
> this. Am I cor
This project dates to the days me and Alex were arguing with Pascal
for the need to add unique IDs to games.
Pascal said that adding IDs to games would slow Scid too much.
Without unique IDs, trying to have a *high-quality* database is way to
error-prone to my own taste.
If we can design some ob
On 12/30/10 02:44, Esteban Cervetto wrote:
Hi!
> Another feature related is if you can do the player list take in account
> the filters applied
If you compile yourself from CVS please check the code there. I think
recent changes provided by Gerd allow what you're looking for.
> I would like SC
On 01/02/2011 01:07 PM, Gerd Lorscheid wrote:
> Hello,
>
> I had a look into the history on sourceforge and did not find a related
> change. So it must be an old problem. Computers are faster now and so the
> search depth of this engine. This can be a reason for increased impact. Once
> you h
On 12/29/10 17:56, Mark Morss wrote:
Hi!
Sorry to come back to that only now.
> When playing through a game with scid and the forward arrow takes you to
> more than one move, a "variations" popup box opens up with a list of the
> possible variations (one of which is highlighted).
Right. The hig
On 01/01/2011 10:58 PM, Gerd Lorscheid wrote:
> Hello again,
>
> in engine.cpp there are the lines:
>
> scoreFlagT hashflag = ProbeHash (depth,&hashscore,&hashmove,
> &isOnlyMove);
> ProbeCounts[hashflag]++;
>
> ProbeCounts is an byte-array of four fields, but hashflag returns value
On 12/29/10 01:38, Chris Lott wrote:
Hi!
> Is the ScidBase project dead? I assume so, given the links, but maybe not?
I fear I've not heard of it for quite a time. :(
> If so, are there any other initiatives around to create a
> *high-quality* (meaning no duplicates, all games verified, all
> t
On 12/25/10 10:11, Joost 't Hart wrote:
Hi!
> Following Chris' request on the end-D, I played a bit with the html
> export and noticed that the opening/closing html text
> (Options/Exporting/HTML file text) is not applied when exporting to
> HTML/Javascript. It is applied when exporting to plain
On 01/01/11 22:16, Benoit St-Pierre wrote:
Hi!
> A friend of mine is using Scid to work on studies and would like to be
> able to print chess diagrams from Scid.
>
> My own solution is to print the window from the OS, but it does not
> work well for him.
>
> I presume that there are no facility c
On 01/01/11 22:58, Gerd Lorscheid wrote:
Hi!
> in engine.cpp there are the lines:
>
> scoreFlagT hashflag = ProbeHash (depth,&hashscore,&hashmove,
> &isOnlyMove);
> ProbeCounts[hashflag]++;
>
> ProbeCounts is an byte-array of four fields, but hashflag returns values>
> 3. ProbeCounts se
On 01/01/11 18:34, Benoit St-Pierre wrote:
Hi!
>> If the game list window is active, copying the active game.
>
> It copies the active game in the Clipboard. Perhaps this is what we
> would like Scid to do in every context.
You dropped here a bit too much for me to follow ;)
> But it seems I c
On 01/02/11 04:37, J. Wesley Cleveland wrote:
Hi!
> If the pgn window is docked, you can click on the notation tab and
> choose file-copy game to clipboard.
Sure, this works all the time if the PGN window is visible, regardless
of docking mode or not. I think the main issue is however, that thi
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