The code to stop engine after annotaion finishes looks something like
this (attached)
... but for some reason it has a bug. When windows
are undocked, the analysis
stops, but window is not destroyed.
Sorry
for not testing it properly, but maybe it helps
Steven
--- On Wed, 7/7/10, Roy Brunjes
Roy Brunjes wrote:
Hi!
> It would be nice if at the end of annotating a game (or games -- if
> multiple games are selected for analysis) that SCID send a command to
> the engine to tell it to stop. This saves CPU wear (temperature will be
> lower) and battery (if using a laptop that is not plu
Esteban Cervetto wrote:
Hi!
> I would like to do something with the ambigüous names in my base.
Who wouldn't ;)
> My idea is perform the next algoritm
>
> 1 - list all the games with ambiguous names (ex. "Karpov,
> A."), mark by "Original"
Currently we do not have a function for this. I think