Re: [Scid-users] Very long games

2009-07-01 Thread Pascal Georges
2009/7/1 Alexander Wagner > Right. In this area I suggested another bitfield only: > >>information I think a set of "per base definable flags" >> > > My idea was to have say 16 bits availble for each game to > add additional informations suitable for a given base. The > base as such could the

Re: [Scid-users] Long games (again)

2009-07-01 Thread Pascal Georges
2009/7/1 Alexander Wagner > Pascal Georges wrote: > > Hi! > > Hm, I refered to the length of the game in Ascii, most likely scid >>uses some compression inside. Right? >> No. I tried to compress comments, but it is not efficient. >> > > (I was talking about a more efficient storage for a

Re: [Scid-users] Long games (again)

2009-07-01 Thread Alexander Wagner
Pascal Georges wrote: Hi! > Hm, I refered to the length of the game in Ascii, most likely scid > uses some compression inside. Right? > No. I tried to compress comments, but it is not efficient. (I was talking about a more efficient storage for a move than e2e4 not about comments, but do

Re: [Scid-users] Very long games

2009-07-01 Thread Alexander Wagner
Pascal Georges wrote: Hi! > I can now load long games, This is great news, IMHO. > but one Alexander sent to me takes 10 seconds to load in > PGN window (parsing, colorisation, etc). Well it is a beast, isn't it ;) I do not wonder that this thing takes a while to load. Would it ease up things

[Scid-users] My new experience with the SCID

2009-07-01 Thread Orlando Donato Rocha Filho
Dear Users I would like to share my new experience with the SCID. I'm using it in conjunction with the engine Rybka3 and Deep Shredder 11, both used in the platform UBUNTU 9.04, in addition, also, I'm using the TABLEBASES NALIMOV of 3-4-5-6 pieces. For me is very gratification, because before I

Re: [Scid-users] fics aliases

2009-07-01 Thread Mikhail Kalenkov
Thanks for suggestion. mastergamebot is a nice bot. But my approach catch almost all players from top 1000 list. I guess it would be enough for everything. Mikhail Kalenkov. 2009/7/1 : > not sure if this helps you, but you might also try and "finger > mastergamebot" on fics. it will give you mor

Re: [Scid-users] Very long games

2009-07-01 Thread Julio Pietropaolo
This is just my opinion. One of the things that i love of Scid is that it's really fast... and its bases are really small in size. If adding this long game support means losing speed in searches, increasing the size and so... I don't knows if the advantages will justify the lose of perform

Re: [Scid-users] Very long games

2009-07-01 Thread Pascal Georges
The idea is that the performance impact must be nearly unnoticeable. But for this I will need help in testing. Writing code takes 1 hour, testing usually 5 ... Pascal 2009/7/1 Julio Pietropaolo > This is just my opinion. > One of the things that i love of Scid is that it's really fast... and i

Re: [Scid-users] Very long games

2009-07-01 Thread Pascal Georges
My short answer : I can now load long games, but one Alexander sent to me takes 10 seconds to load in PGN window (parsing, colorisation, etc). This game has a length of 77 kB, so I will set a hard limit at 128kB, any higher value is hardly usable. Concerning the extra fields in a game, there are

Re: [Scid-users] fics aliases

2009-07-01 Thread psotar
not sure if this helps you, but you might also try and "finger mastergamebot" on fics. it will give you more handles, as it cross-stores opponent's names that have long disappeared from a player's history. -- you wrote: I am not sure that it is a good idea. The point is that my script

Re: [Scid-users] fics aliases

2009-07-01 Thread Mikhail Kalenkov
2009/6/30 Alexander Wagner : > Mikhail Kalenkov wrote: > > Hi! > >> Sorry for possible double e-mail. It seems that my last e-mail was lost. > > It wasn't. You just wrote a reply to a mail of yours long ago. Maybe your > threading mailer just sorted it in in the unchared backwaters of "read mail" >