2009/7/1 Alexander Wagner
> Right. In this area I suggested another bitfield only:
>
>>information I think a set of "per base definable flags"
>>
>
> My idea was to have say 16 bits availble for each game to
> add additional informations suitable for a given base. The
> base as such could the
2009/7/1 Alexander Wagner
> Pascal Georges wrote:
>
> Hi!
>
> Hm, I refered to the length of the game in Ascii, most likely scid
>>uses some compression inside. Right?
>> No. I tried to compress comments, but it is not efficient.
>>
>
> (I was talking about a more efficient storage for a
Pascal Georges wrote:
Hi!
> Hm, I refered to the length of the game in Ascii, most likely scid
> uses some compression inside. Right?
> No. I tried to compress comments, but it is not efficient.
(I was talking about a more efficient storage for a move than
e2e4 not about comments, but do
Pascal Georges wrote:
Hi!
> I can now load long games,
This is great news, IMHO.
> but one Alexander sent to me takes 10 seconds to load in
> PGN window (parsing, colorisation, etc).
Well it is a beast, isn't it ;) I do not wonder that this
thing takes a while to load. Would it ease up things
Dear Users
I would like to share my new experience with the SCID. I'm using it in
conjunction with the engine Rybka3 and Deep Shredder 11, both used in
the platform UBUNTU 9.04, in addition, also, I'm using the TABLEBASES
NALIMOV of 3-4-5-6 pieces. For me is very gratification, because before
I
Thanks for suggestion. mastergamebot is a nice bot. But my approach
catch almost all players from top 1000 list. I guess it would be
enough for everything.
Mikhail Kalenkov.
2009/7/1 :
> not sure if this helps you, but you might also try and "finger
> mastergamebot" on fics. it will give you mor
This is just my opinion.
One of the things that i love of Scid is that it's really fast... and
its bases are really small in size.
If adding this long game support means losing speed in searches,
increasing the size and so... I don't knows if the advantages will
justify the lose of perform
The idea is that the performance impact must be nearly unnoticeable. But for
this I will need help in testing. Writing code takes 1 hour, testing usually
5 ...
Pascal
2009/7/1 Julio Pietropaolo
> This is just my opinion.
> One of the things that i love of Scid is that it's really fast... and i
My short answer :
I can now load long games, but one Alexander sent to me takes 10 seconds to
load in PGN window (parsing, colorisation, etc). This game has a length of
77 kB, so I will set a hard limit at 128kB, any higher value is hardly
usable.
Concerning the extra fields in a game, there are
not sure if this helps you, but you might also try and "finger
mastergamebot" on fics. it will give you more handles, as it
cross-stores opponent's names that have long disappeared from a player's
history.
--
you wrote:
I am not sure that it is a good idea. The point is that my script
2009/6/30 Alexander Wagner :
> Mikhail Kalenkov wrote:
>
> Hi!
>
>> Sorry for possible double e-mail. It seems that my last e-mail was lost.
>
> It wasn't. You just wrote a reply to a mail of yours long ago. Maybe your
> threading mailer just sorted it in in the unchared backwaters of "read mail"
>
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