Hi,
At least twice (in hundreds of games) I had a lock while playing on FICS,
where my opponent has played, it is my turn and Scid considers it is still
my opponent's turn (I know that by issuing a "games " command. That
means I wait for my opponent to move when it is my turn, which is not good
fo
Pascal Georges wrote:
Hi!
> 7. Scid stays the CC base, but jumps to move 1 on the game
> opened there (ie the one from where I initiated the search
> at the final position). Move 1 gets highlighted as "next
> move", therefore the game cursor actually jumps to move 0.
>
>
> I see
2009/4/18 Alexander Wagner
> Pascal Georges wrote:
>
> Hi!
>
> [...]
>
>>But if I may... It should of course also stay on the same
>>position. Currently, it jumps to the start of the game. Can
>>this be avoided?
>>
>> I don't see that. Can you detail ?
>>
>
> 1. Open a reference base
Pascal Georges wrote:
Hi!
[...]
> But if I may... It should of course also stay on the same
> position. Currently, it jumps to the start of the game. Can
> this be avoided?
>
> I don't see that. Can you detail ?
1. Open a reference base DBA
2. Open a base containing the game of int
Michal Rudolf wrote:
Hi!
>>> In fact, I wonder if those are ever used properly or is
>>> it used like both zugzwang symbols - there is only one
>>> symbol and random NAG from 3*2 possible is used by
>>> annotators.
>> At least those Informant games I have and checked use
>> the NAGs in numeric v