I hope rather basic questions are OK-- sometimes I'm unable to find
very basic techniques in the help file. In this case:
How can I take the position from a board I am looking at in one
database (say, a history of my own games) and search for it in another
db (say, my big reference db)? I assumed
Pascal Georges wrote:
> I don't want to deter you
I am afraid the code in addAnnotation{} did already. For me it is not
that easy to grasp what is going on there. From a software design
perspective, it is simply unfortunate that both autoplay{} and
addAnnotation{} do move-order business.
> b
Hi Pascal,
Just a general suggestion:
There is no need to take a defensive position here. I really want to
help making scid a better thing than it is, and I simply report what I
do not understand or like.
That's all.
More info below.
Cheers,
Joost.
Pascal Georges wrote:
>
>
> 2009/3/9 Joost
2009/3/9 Joost 't Hart
> Hi,
>
> [cvs - Linux]
>
> 1) Set the cursor in the PGN window at the one-before-final position of
> a game (that extends beyond some known opening line).
> 2) Open an engine. I use deep shredder 11 (UCI), for that matter.
> 3) Open the annotation dialog, enable book usage
Pascal Georges wrote:
Hi!
> Homer would be another that offers this feature, but I do
> not know about quality of implementation.
>
> I did not know that engine. I will try it.
http://www.homer-chess.com/
(Rybka 2.2n would be here:
http://www.rybkachess.com/index.php?auswahl=Demo+vers
I don't want to deter you but :
- variations can be annotated (so also backward !) ;
- what is the benefit of going backward ? What will be the real improvement
? A +3 % in annotation quality ?
- It is a question of hash : do you know how long it takes to fill 100 Mo of
hash ?
- think of move 50 w
2009/3/9 Alexander Wagner
> Pascal Georges wrote:
>
> Hi!
>
> To play against Scid with a weakened engine is a good
>> training tool (and certainly entertaining). Some engine
>> offers this but are badly implemented (for example
>> reducing the number of nodes, choosing a random move)
>> which d
Joost 't Hart wrote:
Hi!
> Implementing this part was fairly easy (taking your 2nd
> thoughts below into account as well), but the tricks (for
> me, at least) are still to
[...]
> good one (e.g. p1 - p2 >= 0). The comment applies to
> position (p2) and the variation is the better alternative
> f
Alexander Wagner wrote:
> Joost 't Hart wrote:
>
> Hi!
>
>> When using an engine with some hash-capabilities, it is
>> seriously beneficial to annotate a game end-to-start,
>> instead of start-to-end.
>
> This is on the agenda for quite a while. It would be great
> if you want to check into this is
Benoit St-Pierre wrote:
Hi!
> Ok, after FICS pages, that'll come next.
>
> I agree (in fact I already complained) that the interpretation of lock
> is not very user-friendly.
The tag could easily be changed for a better one. I admit that I lack
creativity, however.
--
Kind regards,
Joost 't Hart wrote:
Hi!
> When using an engine with some hash-capabilities, it is
> seriously beneficial to annotate a game end-to-start,
> instead of start-to-end.
This is on the agenda for quite a while. It would be great
if you want to check into this issue.
> I was trying to figure out how
Pascal Georges wrote:
Hi!
> To play against Scid with a weakened engine is a good
> training tool (and certainly entertaining). Some engine
> offers this but are badly implemented (for example
> reducing the number of nodes, choosing a random move)
> which does not really gives nice tactical shot
Joost 't Hart wrote:
Hi!
> [cvs - Linux Ubuntu]
>
> On my system, scid reports in the welcome window that a
> tDOM package is missing and that thus "internal Xfcc
> support is disabled."
Correct.
> What do I miss without _internal_ Xfcc support? Funny: The
> acronym finder reports "Expanded Fi
Hi,
When using an engine with some hash-capabilities, it is seriously
beneficial to annotate a game end-to-start, instead of start-to-end.
I was trying to figure out how to accomplish this. Code sits in
main.tcl/autoplay{}, right?
I guess the current default proceeding is as follows.
1) An as
Hi,
[cvs - Linux]
1) Set the cursor in the PGN window at the one-before-final position of
a game (that extends beyond some known opening line).
2) Open an engine. I use deep shredder 11 (UCI), for that matter.
3) Open the annotation dialog, enable book usage and opening error
finding (e.g. 12)
Personnally, I'd prefer to play with handicaps for serious training.
But it's a usual functionality, so it might be a good idea anyway.
--
Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA
-OSBC
Hi,
To play against Scid with a weakened engine is a good training tool (and
certainly entertaining). Some engine offers this but are badly implemented
(for example reducing the number of nodes, choosing a random move) which
does not really gives nice tactical shots and an human style of play. The
Alexander Wagner wrote:
> Did anyone observe some erratic behaviour with this function recently?
> It works perfectly for me, but I got a report that it is broken in the
> sense that the board is not always rotated to the correct position.
Alexander, I saw some (very minor) odd behavior with board
Hi,
[cvs - Linux Ubuntu]
On my system, scid reports in the welcome window that a tDOM package is
missing and that thus "internal Xfcc support is disabled."
What do I miss without _internal_ Xfcc support? Funny: The acronym
finder reports "Expanded Fire Control Computer". Sure I can do without
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