On Tue, Mar 3, 2009 at 3:26 PM, Benoit St-Pierre wrote:
> By the way, I just found the "Console Filter" feature. Very neat : it
> sets gin, seek, silence and chanoff in one click !
>
> Could that be toggled on by default when starting a game ?
The FICS server stores the variables when logging o
On Tue, Mar 3, 2009 at 12:33 PM, Pascal Georges wrote:
> Hi,
>
> I commited some changes to FICS code improving usability : for example to
> observe a game it is sufficient to click on it in the console (after
> clicking on button "games").
>
> I also moved the graph of sought games to a bette
Hello guys!
When using scid's comment editor I now get a white help box that is very
annoying. It constantly blocks the actual edit window where the user is
trying to draw arrows etc.
The message the white box gives begins with "instert/remove mark...etc"
Can anyone please tell me how to turn
By the way, I just found the "Console Filter" feature. Very neat : it
sets gin, seek, silence and chanoff in one click !
Could that be toggled on by default when starting a game ?
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Another strange thing : the PGN window does not update well, when you
observe one game after another. I have to quit the window and restart
it, sometimes, to get the information refreshed.
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Open Source Business Conferen
Fixed.
Pascal
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Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA
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Since you're asking, here is a problem with the FICS window :
When I only observe games, I keep the FICS window docked under the
board. There, I can use the main console of FICS and issue commands
with big lists, like who or games, with sufficient window width. But
when I play a game, I keep the
Hi,
I commited some changes to FICS code improving usability : for example to
observe a game it is sufficient to click on it in the console (after
clicking on button "games").
I also moved the graph of sought games to a better place.
Unfortunately I was not able to write code to follow a relayed g
Attached my patch for this one.
This concludes the efficiency story as far as I would like to address
it.
I kept the limited-set-of-corrections [-max N] operational on the tkscid
API, with the convention that if N = 0, this is taken as "unlimited."
Both the spellchecker and the cleaner use this
Hi,
[CVS - Linux]
1) Start scid
2) Do not open a database, so we work in clipbase
3) Ensure the pgn game notation window is shown.
4) Enter a few moves on the board, say 1.d4 Nf6 2.c4 e6 3.Nc3
5) Open your reference database (board will show initial position)
6) Open the tree window. Give it all
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