Re: [Scid-users] Key modifiers in Mac

2009-02-20 Thread Benoit St-Pierre
Yes ! As long as we have something ! On Fri, Feb 20, 2009 at 4:54 PM, Israel Chauca Fuentes wrote: > In mac the usual modifier for commands is "Command" instead of the > usual "Control" wich leads to some confusion, could I use the same > approach used for mouse buttons? that of setting the va

[Scid-users] Key modifiers in Mac

2009-02-20 Thread Israel Chauca Fuentes
In mac the usual modifier for commands is "Command" instead of the usual "Control" wich leads to some confusion, could I use the same approach used for mouse buttons? that of setting the value for the modifier in a variable. That would make the problem of contextual menues with one button m

Re: [Scid-users] Re : Default engines list

2009-02-20 Thread Israel Chauca Fuentes
How does this look? should I add some other path? what should be done if no engines are found? # Read the user Engine List file now: # catch { ::enginelist::read } if {[llength $engines(list)] == 0} { # No engines, so set up a default engine list: set scidlet "scidlet" set crafty "craft

Re: [Scid-users] Inefficient name spelling correction

2009-02-20 Thread Mikhail Kalenkov
2009/2/16 Joost ´t Hart : > Hi there! > > [scid3.6.26 - WinXP] > > After importing a huge number of games (about 3.7M) into a fresh > database, I wanted to do the name corrections. > > 1) Is there any particular reason why scid corrects only 2000 names in a > go? Might mean I have to run this dialo

Re: [Scid-users] Inefficient name spelling correction

2009-02-20 Thread Alexander Wagner
Joost ´t Hart wrote: Hi! > Interesting stuff, but you may have noticed that I am not > the fully-pack-it-with-features type of guy. I am more in > favor of improving what we have before adding new things > (that may or may not be related, even > implementation-wise). Its just a collection of tho

Re: [Scid-users] Re : Default engines list

2009-02-20 Thread Alexander Wagner
Mikhail Kalenkov wrote: Hi! > 2009/2/20 Pascal Georges : >> This is indeed useful and necessary but I see several cases to handle : >> >> - Windows installation >> - Linux installation -> engines are in shared dir >> - Linux from sources -> engines are relative to Scid's exe > I keep engines in t

Re: [Scid-users] 3.7 beta 4 - tree cache and game analysis

2009-02-20 Thread Zarkon Fischer
Could you give the number of nodes per second with various multipv and the engine you use ? I know well the code you used by many engines for multipv, so I know what impact it has. But maybe other engines behave differently (which I don't understand : sorting scores and lines before an output is m

Re: [Scid-users] Re : Default engines list

2009-02-20 Thread Mikhail Kalenkov
2009/2/20 Pascal Georges : > This is indeed useful and necessary but I see several cases to handle : > > - Windows installation > - Linux installation -> engines are in shared dir > - Linux from sources -> engines are relative to Scid's exe I keep engines in the same directory with Scid ( /usr/bin

[Scid-users] Re : Default engines list

2009-02-20 Thread Pascal Georges
This is indeed useful and necessary but I see several cases to handle : - Windows installation - Linux installation -> engines are in shared dir - Linux from sources -> engines are relative to Scid's exe - Mac Os installation - Mac Os from sources So given that the engines (at least on Linux) can