2008/11/23 Alexander Wagner <[EMAIL PROTECTED]>
> Pascal Georges wrote:
>
> Hi!
>
> Here is another screenshot of new Scid's docking windows
>> http://prolinux.free.fr/scid/download/unstable/dock.jpg
>>
>
> From a users logic, wouldn't it make sense that the main menu also spans
> the main window
Benoit St-Pierre wrote:
Hi!
> As far as I can see, the main menu is spanning the board window. Am I
> seeing wrong ?
It spans the tab, but most of the items perform actions that change
other windows and/or create/destroy them. Therefore I think it would be
more intuitive if the menu of the [b
As far as I can see, the main menu is spanning the main window. Am I
seeing wrong ?
An interesting side-effect of this way of docking the windows is that
it indicates quite clearly that you need a window to be active to use
its menu's actions.
Pascal Georges wrote:
Hi!
> Here is another screenshot of new Scid's docking windows
> http://prolinux.free.fr/scid/download/unstable/dock.jpg
From a users logic, wouldn't it make sense that the main menu also
spans the main window? Just to see what the main menu is... The main
windows menu a
Hi!
Moving my old stuff to the new structure, I created two
separate preliminary mask files, one for white and one for
black.
Now I found that it would come in handy, if Scid could load
the proper mask automatically. I can imagine something like
the rotation of the board. By defining player names
Pascal Georges wrote:
Hi!
> Yes. Thanks! If I find some lacking ones I'll drop you a note.
>
> Now if the geometry manager comes back to work this would be really
> great ;)
>
>
> If you mean the saving of windows sizes, it still works.
> Except if you switch to/from docking mode.
Hi,
Here is another screenshot of new Scid's docking windows
http://prolinux.free.fr/scid/download/unstable/dock.jpg
But I always had concerns with the game list window : it should be
significantly improved by using more modern widgets like the TkTable one
(for example).
I would appreciate if th
2008/11/23 Alexander Wagner <[EMAIL PROTECTED]>
> Pascal Georges wrote:
>
> Hi!
>
> I worked on the way windows are handled in Scid :
>>
>>
>>Sorry, I've to add that quite a bunch of hotkeys seem to have gone.
>>Not only F12/Ctrl-F12 but also Ctrl-A and Ctlr-X, surely threr're
>>
Pascal Georges wrote:
Hi!
> I worked on the way windows are handled in Scid :
>
>
> Sorry, I've to add that quite a bunch of hotkeys seem to have gone.
> Not only F12/Ctrl-F12 but also Ctrl-A and Ctlr-X, surely threr're
> several others, I guess they got hooked off as a bunc