Good Morning!
> Also it is well possible that one wants to add a bit
> more prosa there, so considering multiple lines would be
> nice. Think of a short discussion of the main features of
> the resulting game. Surely e.g. a French Winawer has a
> very different layout tha
I wish to run 64-bit Rybka3 with SCID. I have microwine from the Rybka forum
and a 64-bit Ubuntu system to run it on. When I try with the version of SCID
currently in CVS I see that Rybka crashes. I can successfully run Rybka-3
64-bit via the command line with microwine, so I know the engine wil
Hi Benigno,
2008/8/17 Benigno Hernández <[EMAIL PROTECTED]>
> Hello Pascal,
>
> In the window of analysis, if the engine is locked, you should lock the
> number of motion and the side of the game on the lines shows that this
> window of the engine.
> In my developing what I had achieved, and also
2008/8/15 Alexander Wagner <[EMAIL PROTECTED]>
> Hi!
>
> Though I fear I'll not make me much friends, but I think it would be
> handy if the FICS console has its own window, or, at least, opens up at
> a width o 80 chars. Probably also an arrangement of the buttons to be
> compatible with that wou
2008/8/17 Alexander Wagner <[EMAIL PROTECTED]>
>
> Hi!
>
> All Tree data are visible. I commited in CVS a first draft, you can try it
>> (just define a new mask, then right click on moves).
>> [...]
>>
>
> This looks very nice already! :) Just some immediate
> observations.
>
> - Move comment:
>
2008/8/17 Alexander Wagner <[EMAIL PROTECTED]>
>
> > Color markers in a Mask can be used to distinguish between
> > include/exclude lines. What I prefer in the Mask / Tree view is that it
> > handles transpositions and gives instant access to statistics, best
> > games, etc.
>
> This is a clear ad
2008/8/17 Alexander Wagner <[EMAIL PROTECTED]>
> Pascal Georges wrote:
>
> Hi!
>
> On Linux you have to manually set engines for each user : that is
>> configure Toga, Crafty and Phalanx with the menu Tools->Analysis engine->
>> New
>>
>
> Shouldn't it catch this error, though? I mean the "no eng
Hi!
> All Tree data are visible. I commited in CVS a first draft, you can try
> it (just define a new mask, then right click on moves).
> [...]
This looks very nice already! :) Just some immediate
observations.
- Move comment:
Probably it would be better to have it in a tooltip for
the
Pascal Georges wrote:
Hi!
> On Linux you have to manually set engines for each user : that is
> configure Toga, Crafty and Phalanx with the menu Tools->Analysis
> engine-> New
Shouldn't it catch this error, though? I mean the "no engine defined"
condition.
--
Kind regards,/
Pascal Georges wrote:
Hi!
> This sounds good, indeed. Do you want to do this as a new
> view of the tree? That is, with a toggle between "full tree"
> and "masked tree"? Just as I feel that both informations are
> valuable.
>
>
> All Tree data are visible. I commited in CVS a fi
Hi,
On Linux you have to manually set engines for each user : that is configure
Toga, Crafty and Phalanx with the menu Tools->Analysis engine-> New
Pascal
-
This SF.Net email is sponsored by the Moblin Your Move Developer's c
2008/8/16 Alexander Wagner <[EMAIL PROTECTED]>
> Pascal Georges wrote:
>
> Hi!
>
> Some people asked for a more customizable Tree window,
>> with the ability to hide moves. Finally the idea seems
>> good to me. In order to fill a gap between current Tree
>> window, Book, Repertoire editor, Openi
Hello everyone,
I am new in this list. Until recently I did not know there was scid. It's
wonderful. Thanks to the people that did and have been doing such a nice
job.
To the point. I installed scid in a linux machine (slackware). Everything
seems to work perfectly. But the option for which I wa
Hello Pascal,
In the window of analysis, if the engine is locked, you should
lock the number of motion and the side of the game on the lines shows
that this window of the engine.
In my developing what I had achieved, and also lets you add
variations in the right place, line (if it has not change
Hi!
Finally, I worked a lot on Marcins extensive suggestions
list, which he posted on SchemingMind. And I'm almost
through it ;)
Recent additions include:
- Tooltips for buttons, even some "dynamic" ones, e.g. for
"Offer Draw" etc. you now get the basic game informations
as a tooltip.
- To
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