Hello,
I've just put in CVS the changes for another request from Alexander
about the lock engine feature.
Now:
- the lock button is enabled if the engine is running and disabled if
the engine is stopped
- the lock mode does not disable the start/stop button anymore
- so, when the engine is runn
Giorgio Bellegotti wrote:
Hi!
> 1) New way to add the engine analysis at the end of a game (Alexander
> idea of few days ago)
Looks perfect! :)
> 2) Scanning of filter files (.sso) in command line.
Even found a usage for this right now :)
> 3) Tuning of the startup communication between gui
2008/8/1 Giorgio Bellegotti <[EMAIL PROTECTED]>
> 3) Tuning of the startup communication between gui and engines. Issue
> pointed out by Alexander about a month ago who found a strange behaviour
> with Shredder engine. Analyzing the log files, I saw some extra calls to
> "uci" and "setoption" comm
Hello,
I've just committed some changes in CVS.
In detail:
1) New way to add the engine analysis at the end of a game (Alexander
idea of few days ago)
I'd suggest to use the following way to annotate at the end
of the game
--
2008/8/1 Marcin Kasperski <[EMAIL PROTECTED]>
> "Pascal Georges" <[EMAIL PROTECTED]> writes:
>
> > The result:
> >
> >Error: 1931506803 names of type 0 registered!
> >
> > Is something overwritting memory somewhere???
> >
> >
> > It is the same problem we talked about some time ago
"Pascal Georges" <[EMAIL PROTECTED]> writes:
> The result:
>
>Error: 1931506803 names of type 0 registered!
>
> Is something overwritting memory somewhere???
>
>
> It is the same problem we talked about some time ago : game exceeds 32 kB, and
> seg fault is pending.
Maybe it would