Re: [Scid-users] New commit in CVS

2008-08-01 Thread Giorgio Bellegotti
Hello, I've just put in CVS the changes for another request from Alexander about the lock engine feature. Now: - the lock button is enabled if the engine is running and disabled if the engine is stopped - the lock mode does not disable the start/stop button anymore - so, when the engine is runn

Re: [Scid-users] New commit in CVS

2008-08-01 Thread Alexander Wagner
Giorgio Bellegotti wrote: Hi! > 1) New way to add the engine analysis at the end of a game (Alexander > idea of few days ago) Looks perfect! :) > 2) Scanning of filter files (.sso) in command line. Even found a usage for this right now :) > 3) Tuning of the startup communication between gui

Re: [Scid-users] New commit in CVS

2008-08-01 Thread Pascal Georges
2008/8/1 Giorgio Bellegotti <[EMAIL PROTECTED]> > 3) Tuning of the startup communication between gui and engines. Issue > pointed out by Alexander about a month ago who found a strange behaviour > with Shredder engine. Analyzing the log files, I saw some extra calls to > "uci" and "setoption" comm

[Scid-users] New commit in CVS

2008-08-01 Thread Giorgio Bellegotti
Hello, I've just committed some changes in CVS. In detail: 1) New way to add the engine analysis at the end of a game (Alexander idea of few days ago) I'd suggest to use the following way to annotate at the end of the game --

Re: [Scid-users] Some pgnscid problem (memleak?)

2008-08-01 Thread Pascal Georges
2008/8/1 Marcin Kasperski <[EMAIL PROTECTED]> > "Pascal Georges" <[EMAIL PROTECTED]> writes: > > > The result: > > > >Error: 1931506803 names of type 0 registered! > > > > Is something overwritting memory somewhere??? > > > > > > It is the same problem we talked about some time ago

Re: [Scid-users] Some pgnscid problem (memleak?)

2008-08-01 Thread Marcin Kasperski
"Pascal Georges" <[EMAIL PROTECTED]> writes: > The result: > >Error: 1931506803 names of type 0 registered! > > Is something overwritting memory somewhere??? > > > It is the same problem we talked about some time ago : game exceeds 32 kB, and > seg fault is pending. Maybe it would