Pascal Georges, poniedziałek, 14 lipca 2008:
>There is no need to add any feature to extract tactical positions : it is
>sufficient to use the header search menu, then copy the games in a base.
>I will share a base with such tactics, but I don't know what kind of games
>should be computed. For n
2008/7/14 Michal Rudolf <[EMAIL PROTECTED]>:
> >> Sure, but getting as many good positions as possible is nice, as the
> >> search is
> >> slow anyway.
> >I agree but the few positions I got are interesting and challenging
> enough.
> >So it is highly feasible to get a 1000 games base, which would
Is there any way to remove some games from clipboard. It is useful, when
selecting games for some purpose.
--
Michal Rudolf
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Pascal Georges, poniedziałek, 14 lipca 2008:
>Yes, this it the problem of obvious move detection. But I think I found a
>solution, using internal engine :
>- If the move is found at all depths from 1 to 3, then it is discarded as an
>obvious move
>- Then I run the internal analyzing engine for var
2008/7/14 Michal Rudolf <[EMAIL PROTECTED]>:
> Pascal Georges, poniedziałek, 14 lipca 2008:
>
> >What you describe here is pretty close to what is currently done by the
> code
> >I wrote. If you look at comments (not necessarily code) of procedure
> >markExercise, you will see the logic is pretty