>
> Ahm, crafty is no UCI engine and I do not know of a
> mechanism how to use a general book using xboard protocol.
> AFAIK this is a major difference between the two. (Plus
> pondering.) How did you accomplish to handle the book for
> crafty?
>
In exactly the same way as for an UCI engine : the
Pascal Georges, piątek, 27 czerwca 2008:
>> I do have some suggestions:
>> - maybe budle up the chess12 latex package along with scid: this way latex
>> opening reports saved with scid can be turned into pdf... on my gentoo
>> linux I'm using rubber for this
>> (http://iml.univ-mrs.fr/~beffara/sof
2008/6/27 Bogdan Burlacu <[EMAIL PROTECTED]>:
> Hello,
>
> I haven't quoted everything discussed but I have read it all.
> I'm playing chess for almost 14 years now, and been using chess software
> starting with the earliest fritz and chessbase version; anyway, my point is,
> you only need a datab
Pascal Georges wrote:
Hi!
> > Yes, I got it and now crafty works, except that it's unable to open
> > book.bin and books.bin, any idea about this?
> >
> Not sure, really. They're not in the scid tree and their installation
> is commented out in Makefile.conf. You can prob
Hello,
I haven't quoted everything discussed but I have read it all.
I'm playing chess for almost 14 years now, and been using chess software
starting with the earliest fritz and chessbase version; anyway, my point is,
you only need a database for two things: opening preparation and tournament
Michal Rudolf a écrit :
> Pascal Georges, czwartek, 26 czerwca 2008:
>
>
>> The penalty is at least 15 bytes + tag (uid) = 18 bytes. I checked the
>> "enormous" base on Crafty's site, and each game is 82 bytes on average. So
>> we increase games' data by 18% ! The figure is high, and should be
Benoit St-Pierre a écrit :
> Would this algorithm be of any use ?
>
> http://blog.tech.stylefeeder.com/2008/05/27/generating-primary-keys/
>
Yes of course, I know this kind of thing. But there remains technical
problems, along with performance ones. And the ratio value/cost is
really too low.
Pa
Would this algorithm be of any use ?
http://blog.tech.stylefeeder.com/2008/05/27/generating-primary-keys/
-
Check out the new SourceForge.net Marketplace.
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Hi!
Living without IDs is IMHO only not worse than now.
DOI (Handle) is beyond the scope for the project. These are persistent
identifier schemes that work by a central DB that knows how to resolve the ID
to the unique resource in question. This stuff is all web-based and target is
"any objec
Pascal Georges wrote:
Hi!
> What do you do if you have the Gligoric annotated game, and the
> Kasparov one, your Togofied one, and all the drafts about the game
> ? What do you do if you have ten snapshots (fragments) from this game ?
>
> This is a good example demonstrating UIDs
Pascal Georges wrote:
Hi!
> and especially the validation process that Scid *must*
> succeed :
> http://www.monkeyproofsoftware.com/en/validation.php
Scid will most likely not pass that at the one star level.
(Not that much a problem as most chimps don't play chess ;)
> The penalty is at lea
Giorgio Bellegotti wrote:
Hi!
> Yes, and also we can't add a new menu item every engine, but it would
> be far better to have only one menu "Add engine...".
Simple question: how do you want to separate the different
engines analysing? (I do not see an issue with another
window as long as it hoo
Michal Rudolf wrote:
Hi!
> Benoit St-Pierre, piątek, 27 czerwca 2008:
>>> This is a good example demonstrating UIDs are useless : everybody would
>>> prefer to set an "Annotator" tag and even comments, far easier to
>>> understand and manage than a game with same tags but different UID.
>> This
Benoit St-Pierre, piątek, 27 czerwca 2008:
>> This is a good example demonstrating UIDs are useless : everybody would
>> prefer to set an "Annotator" tag and even comments, far easier to
>> understand and manage than a game with same tags but different UID.
>
>This is a good example of reasoning s
Yes, and also we can't add a new menu item every engine, but it would
be far better to have only one menu "Add engine...".
Bye.
Giorgio.
>Messaggio originale
>Da: [EMAIL PROTECTED]
>Data: 27-giu-
2008 10.35
>A: "Scid"
>Ogg: [Scid-
users] About a 3rd engine
>
>Hi,
>
>The idea of extra eng
>
> This is a good example demonstrating UIDs are useless : everybody would
> prefer to set an "Annotator" tag and even comments, far easier to understand
> and manage than a game with same tags but different UID.
This is a good example of reasoning showing why we don't have correct chess
databas
Hi,
The idea of extra engine windows already popped up before, somebody asking
for even 10 engines.
My consideration is that it would a good thing to avoid windows
proliferation, which implies to set an unique window embedding all engines.
Pascal
--
2008/6/27 <[EMAIL PROTECTED]>:
>
> I strongly DISAGREE with Michal on UIDs. These work and once established
> are well accepted. A prominent examples is DOI for scientific literature
> e.g. Besides I come from a discipline where you use to say "you should check
> this paper by Mueller" (Michals ap
2008/6/26 Benoit St-Pierre <[EMAIL PROTECTED]>:
>
> PGN tags are handled as strings. With this layout, each game will have an
>> UID which will cost around 20 chars. So the sg3 file is increased by 60 MB
>> for a 3 M games DB. So the average number of games in each block will
>> decrease, leading
On Jun 27, 2008, at 12:25 AM, Pascal Georges wrote:
>
>
> 2008/6/27 Garth Corral <[EMAIL PROTECTED]>:
>
> > Yes, I got it and now crafty works, except that it's unable to open
> > book.bin and books.bin, any idea about this?
> >
> Not sure, really. They're not in the scid tree and their installa
2008/6/27 Garth Corral <[EMAIL PROTECTED]>:
>
> > Yes, I got it and now crafty works, except that it's unable to open
> > book.bin and books.bin, any idea about this?
> >
> Not sure, really. They're not in the scid tree and their installation
> is commented out in Makefile.conf. You can probably
Hi!
A short comment only to this one at the moment.
I agree with Michal that I prefer something that exits and works. I also agree
with Michal that one should _not_ try to find the perfect solution for life,
universe and everything including chess, but base it on simple terms. AFAIK
building a
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