Pascal Georges, środa, 25 czerwca 2008:
>Hi,
>
>To get a base for Scid that can be used for training (for example) and to
>keep track of extra info, I think there is a workaround by mixing indexed
>flags and PGN tags.
>Each game can get one or several flags that are :
>
>IDX_FLAG_START //
Hello again,
I just reread the monster thread about CentriScid. I can't synthetize
everything yet, as my notes are too big for now and I need to wash dishes
before bed. But I promised some feedback.
The discussion seemed at first to go in lots of direction, but that was an
effect of the sheer s
Scrabble freewares (e.g. Quackle) can dump their evaluations into log
files. Would that be an interesting facility for the kind of work you do ?
On Wed, Jun 25, 2008 at 3:47 PM, Roy Brunjes <[EMAIL PROTECTED]> wrote:
> Here is an example of how I use this feature:
>
> 1. Set up a position.
>
> 2
Hello,
To sum up more roughly :
- We need Unique Ids, as otherwise we're not dealing with any efficient
database model known to date ;
- We need Flags to speed up searches and normalize institutional work ;
- We need Keywords because users like to personalize their stuff : cf.
Internet's tags fre
Here is an example of how I use this feature:
1. Set up a position.
2. Start infinite analysis and let it run for a few minutes.
3. Study the history to see what move the engine thought was best at ply 10,
11, 12, 13, etc. See how it refines its "thinking" as the number of ply
increases. This
Pascal Georges wrote:
Hi!
Let me join in here taking up some things. And first let me
remark that there is still a fundamental missunderstanding
of my suggestions. I hope I can clear that up.
> To get a base for Scid that can be used for training (for example) and
> to keep track of extra info,
Hi,
To get a base for Scid that can be used for training (for example) and to
keep track of extra info, I think there is a workaround by mixing indexed
flags and PGN tags.
Each game can get one or several flags that are :
IDX_FLAG_START // Game has own start position.
IDX_FLAG_PROMO
Only to point out (this must not influence our decision): both others
chess gui I know (chessbase and arena) keep the history of best line
when the single pv mode is used (arena also with multi pv).
The engine
should not be slower for these additional infos, because they are kept
by the gui.
A
Hi!
If I remember correctly we had this discussion already once the new engine
dialog was introduced in cvs. If Roy did not use cvs (and I guess he did not)
then indeed the behaviour changed in 3.6.24 for the first time. It just took a
bit from 3.6.23 to 3.6.24. It was thought of as an improve
Sorry, I made a confusion between various versions of Scid, and I thought
the engine output history was removed since a long time for UCI engine. And
indeed it is, as I find this kind of output (history) is confusing and of
little use (I am not aware of any chess app that displays full history).
P
2008/6/24 Michal Rudolf <[EMAIL PROTECTED]>:
> Let's assume I want to create rook endgame training database. First I will
> create some categories, e.g.
> Elementary endgames
>Philidor position
>Lucena position
>Vancura position
> Practical endgames
>Active rook
>
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